I clearly wrote "isn't nearly as common". Of course there are dragons; they are just not so common as to affect the construction of castles.No dragons, huh.
Then what point were you trying to make when you were engaging my discussion of the world-building problems inherent in 3e that are not inherent in 4e?I'll grant that many games have various degrees of dissociation.
Right. I don't know how that statement renders my statement that "the only people who complain about dissociation in 4e are people who were not dissociated by prior editions" false. There are people who felt dissociated by prior editions. There are people who felt dissociated only by 4e. There are people who felt dissociated by all editions of D&D. There are people who have never felt dissociation by D&D. What can we conclude? That the feeling of dissociation is not itself probative of an issue with regard to 4e. And in fact, it may very well be that the feeling of dissociation is simply the way people express an aesthetic dissatisfaction.First place, that's false. There are a number of people above who said they felt various degrees of dissociation with prior editions.
You are correct to point out that simply because we cannot use the qualities of the observer to make conclusions about the subject of observation does not mean we cannot make conclusions of the thing being observed. To use your "knife" analogy...
We cannot conclude that knives cause wounds merely because people who have fear of knives also think knives cause wounds. That does not mean knives causes no wounds . It only means that the "fear of knives" is not evidence of it.
You are correct and I apologize and retract all that I have said in response to this statement.If you had bothered reading my post, I quoted the person saying that.
Okay?
I think NeonChameleon's statement is subjective, hostile, and unhelpful. I did in fact miss that you were referring to his statement. You are correct. NeonChameleon did say that 4e is objectively better than 3e. I think he is incorrect on that point.
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