Argyle King
Legend
@ Triqui
I do not discount your view. I do believe there are untapped markets for rpgs among players of other games and members of other hobbies.
However, I also feel there is a lot of untapped potential with just the good old fashioned rpg. As someone who is both an avid video game player and someone who plays rpgs, I find that video games are increasingly adding rpg elements. The drive to immerse yourself into games, I believe, is becoming stronger. Some of the most popular games over the past few years have been games which found a way to emulate some of the tabletop feel. While there are gamers who are probably unaware that some of those elements were taken from tabletop gaming, they still enjoy them.
There are plenty of people who want a deeper experience; not a more simplified one; for a while now, even games like Madden football and WWE Smackdown have included things such as being able to make your own character, take the role of a team owner, and etc. Each year, these features have gotten more in depth. So, while I do see the merit in making a game easier to learn, I also believe there are just as many people who want a game they can sit down and have a longer, deeper experience with.
I might be the odd man out, but, for me, I generally play video games for a very different reason than why I play rpgs. The deeper experience is what drew me to rpgs in the first place. I had a small dose of what a roleplaying experience could be with some of the console games I was familiar with. When I discovered there was a way to have that experience without being restrained by the confines of a computer's programming, I embraced the idea. RPGs engage me on a level that not very many video games do. More and more, as video games became able to contain more complexity, I found myself wanting to play more games which emulated the feel I have while playing tabletop games.
I support the idea of making the rpg hobby easier to enter. I see the merit in a more streamlined starting square. However, I've come to fear that 'streamlined' tends to mean cutting a lot of the details out that make me want to play an rpg. If a tabletop game gets streamlined and simplified to the point that I feel as though I am being constrained by the limits of the programming, I start to wonder why I don't just stay home on gameday and fire up the XBox instead.
Instead of chopping games down, why not build the potential players up? By all means, start with something simple, but also showcase what might be possible beyond that simple start. Play to the strengths of tabletop gaming and highlight that the game can be any world you can imagine. I do not believe people are adverse to complexity if it is presented the right way and it leads to a more engaging experience. In a society where we have young children capable of Twitter, using iPhones, iPads, and all manner of gadgets, I think adding complexity can work. The trick is making getting there not feel like work and also making people want to engage on a deeper level; making a potential gamer want to invest not just in today's session around the table, but tomorrow's campaign.
With a simple start, but the potential for a deeper experience, I think you can find a way to market to both the person who wants to be more casual, but also have products available for the person who wants to stick with the game through the long haul. I know there is some talk of this concerning D&D already. Honestly, I don't know if that's the game D&D should be. I can only express my belief that it's possible to build such an experience and have people embrace the deeper, more complex experience rather than shy away from it.
I do not discount your view. I do believe there are untapped markets for rpgs among players of other games and members of other hobbies.
However, I also feel there is a lot of untapped potential with just the good old fashioned rpg. As someone who is both an avid video game player and someone who plays rpgs, I find that video games are increasingly adding rpg elements. The drive to immerse yourself into games, I believe, is becoming stronger. Some of the most popular games over the past few years have been games which found a way to emulate some of the tabletop feel. While there are gamers who are probably unaware that some of those elements were taken from tabletop gaming, they still enjoy them.
There are plenty of people who want a deeper experience; not a more simplified one; for a while now, even games like Madden football and WWE Smackdown have included things such as being able to make your own character, take the role of a team owner, and etc. Each year, these features have gotten more in depth. So, while I do see the merit in making a game easier to learn, I also believe there are just as many people who want a game they can sit down and have a longer, deeper experience with.
I might be the odd man out, but, for me, I generally play video games for a very different reason than why I play rpgs. The deeper experience is what drew me to rpgs in the first place. I had a small dose of what a roleplaying experience could be with some of the console games I was familiar with. When I discovered there was a way to have that experience without being restrained by the confines of a computer's programming, I embraced the idea. RPGs engage me on a level that not very many video games do. More and more, as video games became able to contain more complexity, I found myself wanting to play more games which emulated the feel I have while playing tabletop games.
I support the idea of making the rpg hobby easier to enter. I see the merit in a more streamlined starting square. However, I've come to fear that 'streamlined' tends to mean cutting a lot of the details out that make me want to play an rpg. If a tabletop game gets streamlined and simplified to the point that I feel as though I am being constrained by the limits of the programming, I start to wonder why I don't just stay home on gameday and fire up the XBox instead.
Instead of chopping games down, why not build the potential players up? By all means, start with something simple, but also showcase what might be possible beyond that simple start. Play to the strengths of tabletop gaming and highlight that the game can be any world you can imagine. I do not believe people are adverse to complexity if it is presented the right way and it leads to a more engaging experience. In a society where we have young children capable of Twitter, using iPhones, iPads, and all manner of gadgets, I think adding complexity can work. The trick is making getting there not feel like work and also making people want to engage on a deeper level; making a potential gamer want to invest not just in today's session around the table, but tomorrow's campaign.
With a simple start, but the potential for a deeper experience, I think you can find a way to market to both the person who wants to be more casual, but also have products available for the person who wants to stick with the game through the long haul. I know there is some talk of this concerning D&D already. Honestly, I don't know if that's the game D&D should be. I can only express my belief that it's possible to build such an experience and have people embrace the deeper, more complex experience rather than shy away from it.
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