Croesus
Adventurer
Well, what do you know? That is exactly the plan.
--Erik
Just had to post these from the original thread.

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Well, what do you know? That is exactly the plan.
--Erik
I am lad Paizo did well, but boy do they have a lot of fans who love patting themselves on the back.
Except there isn't a single reason to do it. There are hundreds of alternative systems. I would rather see improvement on the d20 system than simply throwing it out and working to design a whole new one. I mean, how many different ways can you determine whether you are successful in a game?
Less than two years ago Paizo was still being scoffed at for thinking they could take THE 800 POUND GORILLA. All those other games existed then.If Paizo is competing head-to-head or anywhere close to it, then one has to wonder how much of the market is currently held by Paizo, Savage Worlds, Fantasy Craft, GURPS, etc. cumulatively. There was a time, when D&D first came out in the Seventies, that it was one hundred percent of the market.
Perhaps PF + 4E still equals that 80%. Really I don't think that is true, but it gets into another topic. I think the BIGGEST happening is that 4E has been responsible for the brand truly losing dominance and Pazio read the market correctly and positioned themselves to grab up the vast lion share of D&D loses. But certainly PF has not acquired EVERYTHING 4E lost, so your assessment is, relatively, more accurate than it was at the time of the announcement thread.There are many times since when any gamestore owner would tell you that eighty percent or more of their RPG sales were D&D sales.
I haven't seen any evidence that anyone else is really getting anywhere near the exposure. There may (MAY) be a Talisman example for every D&D, but (A) you are counting one for John, one for Mark, one for John, one for Bryon, one for John, one for Kevin, one for John, ... and saying this pattern shows that John doesn''t have a leg up, and (B) I bet 90% of the people watching Big Bang had NO IDEA what Talisman was beyond simply being a generic geek fantasy game. You and I recognize it, but so what? You say D&D and 90% of the audience does know. As you more or less pointed out, I'd bet more people thought Talisman WAS D&D than actually knew what it was.Name recognition? Yes, probably. Actual exposure, I wouldn't be too sure it's as one-dimensional as you suggest. There are a number of companies every bit as exposed as D&D, and right beside D&D, everywhere there is D&D. That might be part of why the brand has been diluted. I'd agree with your point if D&D were making itself more high profile, through regular television ads and in a lot more places where no other D&D-like product is exposed, but that's simply not the case. Oh, maybe there's an occasional ad push through a video gaming zine and a bit of product placement in television shows, but other companies have done similar things too. For each D&D on Community, there is a Talisman on The Big Bang Theory example, from what I have seen. And, yes, a non-gaming friend who watches TBBT mentioned that he saw the gang playing a D&D boardgame. Is that more exposure for D&D or brand dilution or both or what? So, to continue.
I don't believe I've been circular at all. I've repeated a point several times, but I have not used circular logic.I think you are making a different argument and using circular logic to try and prove a point I'm not necessarily debating.
I agree it is two different points. I already stated that.I'm not personally saying D&D isn't D&D. I am however saying that those who don't think of any particular edition as D&D (whether they think of 4E negatively as a minis/video game, or 3E as rules-bloated or too mechanical, or they think of an older edition as over-written or poorly organized) and find a replacement that they believe to be more like the D&D they desire (Pathfinder, Savage Worlds, a retro-clone), they further dilute the brand by calling what they do D&D even when it isn't branded as such. You seem to be conflating brand recognition with brand strength, but if the sales are going elsewhere, then that is a mistaken impression.
Fair enough, I choose that example because it is a still "to be released" game and that seemed to make sense for this conversation.Might be more appropos to discuss a game with a bit of a track record, like PF or Savage Worlds, or something else not as newly released as DCC. It's sort of cherry picking to use them earlier as a "random" example then use them again to reinforce an additional point to an argument.
I don't follow your point here. I'm not cherry picking, I'm talking about the market as a whole.Bet you could argue that number up to 100% if you decide the larger group in your example only inludes folks who fit into the 100%.![]()
Perhaps PF + 4E still equals that 80%. Really I don't think that is true, but it gets into another topic. I think the BIGGEST happening is that 4E has been responsible for the brand truly losing dominance and Pazio read the market correctly and positioned themselves to grab up the vast lion share of D&D loses.
We have had this conversation before.Frankly, I don't believe for a second that we'd have this many people playing earlier editions of D&D if it weren't for the fact that Pathfinder RPG was created. Some people would have stuck with 3.5, and some people would have gone to even earlier games, but I think we'd be seeing a lot more eventual converts to 4e. Even moreso had Paizo decided to support 4e.
You edited while I was responding....If you see the "fracturing of the market" as a bad thing, I don't think you can necessarily lay the lion's share of the blame at WotC's feet.
And that's not to hate on Paizo at all. They made a brilliant and ballsy decision, and I don't really believe that people having more options as far as what to play is a bad thing.
We have had this conversation before.
You are still dreaming.
I can lean over from where I'm sitting at this desk and see the GURPS books and Warhammer books I bought before PF was announced. I was also working with Wulf Ratbane on some of his ideas that eventually became Trailblazer. I was exploring options. But I knew that I had several options that blew 4E out of the water. The chance that I would be playing 4E now is about nil.
Those are the sorts of people I would avoid playing with, even if I made Pathfinder my game of choice. I wouldn't tolerate a gamer at my table saying "Pathfinder RPG sucks," - I'd ask them to keep their inflamed opinion to themselves, and it would reflect poorly on them in my mind.And, as I've said before, I think 4E is pretty ok. It is just that there are so MANY significantly better options out there that pretty ok doesn't cut it. But for my "pretty ok" there are tons of "4E sucks" folks out there. You should hear the other folks I game with talk, they would be banned from here is a heartbeat.
The players will, by and large, play what the DM wants them to play, whether because they have no strong preference themselves, or because they'd prefer to play a game with a system that isn't necessarily their first choice rather than play no game at all.(And don't tell me they are playing PF because their friends insist. That logic supports the more popular game. If 75% prefer A and 25% prefer B, the B fans "forced" to play A will greatly outnumber the A fans forced to play B.)
What I'm saying is that we could have seen a situation where a lot of gamers initially stuck with 3.5, but eventually migrated to 4e simply because they'd prefer an actively-supported game rather than a game with little to no support (just as we typically see with an edition change). Instead, it wasn't long before it was clear that those who preferred 3.5 would have active support in the form of Pathfinder, and so that eventual migration never took place. Those who stuck with 3.5 but wanted to play a supported game now had two choices: 4e or Pathfinder. They overwhelmingly chose the one that was most similar to the game they were already playing.If 4E was hugely popular then Paizo would have had no choice but to convert or go into something else completely.
Again, I disagree for all of the reasons outlined above.Lack of conversion to 4E is entirely the fault of 4E.
So to an important extent the market is still completely dominated by games that people discovered because it was officially D&D.
I haven't seen any evidence that anyone else is really getting anywhere near the exposure. There may (MAY) be a Talisman example for every D&D, but (A) you are counting one for John, one for Mark, one for John, one for Bryon, one for John, one for Kevin, one for John, ... and saying this pattern shows that John doesn''t have a leg up, (. . .)
But my point is that a game with D&D on the cover will still get massively more interest than anything else. There is plenty of long tail out there for lots of other games to be successful at their own scale. But that doesn't make them on even footing by any stretch.
PF isn't valid because the rule set came with a huge fan base that learned it under the D&D name.
And that's you. You're dedicated enough to actively explore other options, and you clearly believe that you would be able to find a group of people comfortable enough with also exploring those options to find a game that you like better than the "default" choice.
You're dedicated enough to actively explore other options, and you clearly believe that you would be able to find a group of people comfortable enough with also exploring those options to find a game that you like better than the "default" choice.
(. . .)
The players will, by and large, play what the DM wants them to play, whether because they have no strong preference themselves, or because they'd prefer to play a game with a system that isn't necessarily their first choice rather than play no game at all.