• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Moment of Glory

DracoSuave

First Post
If you look at Heroic Tier magic items that grant DR 5, they give 1 PC 1 round of DR 5 as a Daily power. Giving the whole party DR 5 for 5 minutes at Level 1 is just completely ridiculous. It would still be overpowered as a 5th level Daily. Horrible spell.

Comparing magic item dailies to player character dailies is absolute failure. The power balancing is completely different.
 

log in or register to remove this ad


DracoSuave

First Post
Failing to comprehend S'mon's wise posts is absolute failure. :p

Giving someone DR 5 for a single round would make for a -terrible- daily power for a leader. That'd be closer to an encounter power in terms of potency.... which is right about where a daily power on a magic item is supposed to be.

I get what you're trying to say... but magic items are an absolutely bad tack to approach player power issues from, unless 'This cleric daily is so weak I wouldn't even like it as an item daily.'

Now, giving ONE player DR 5 for an encounter... that's not a bad low level daily. Balanced, swingy, but not going to win combats singlehandedly.
 

Mengu

First Post
It's not a moment of glory, it's an encounter of glory. You get to ignore most any heroic level ongoing damage (usually 5), aura damage (usually around 5), and minion damage (5-8). It is most certainly a "We win" button. Even if the cleric is dazed for an entire encounter (which I've seen once), and all he does is sustain, it's still enough to win the encounter.

By mid-paragon it's less problematic since the contribution of resist 5 is less relevant, but it's still a solid power. Ideally I'd like to see it changed to something like resist equal to 2+Wis until end of next turn, with no sustain. This would still have significant enough impact, and be more on par with other level 1 daily powers, and would scale reasonably.
 

S'mon

Legend
It's not a moment of glory, it's an encounter of glory. You get to ignore most any heroic level ongoing damage (usually 5), aura damage (usually around 5), and minion damage (5-8). It is most certainly a "We win" button. Even if the cleric is dazed for an entire encounter (which I've seen once), and all he does is sustain, it's still enough to win the encounter.

By mid-paragon it's less problematic since the contribution of resist 5 is less relevant, but it's still a solid power. Ideally I'd like to see it changed to something like resist equal to 2+Wis until end of next turn, with no sustain. This would still have significant enough impact, and be more on par with other level 1 daily powers, and would scale reasonably.

Agree strongly.
 


Kinneus

Explorer
Ideally I'd like to see it changed to something like resist equal to 2+Wis until end of next turn, with no sustain. This would still have significant enough impact, and be more on par with other level 1 daily powers, and would scale reasonably.
I fail to see how this would fix anything. A Wis-based Cleric is going to have at least an 18 in Wisdom, which would make his level 1 Moment of Glory do Resist 6. And then it will scale into Paragon, whereas it currently doesn't. You're just making the power stronger- and shutting it out as an option of Strength-based Clerics. Kind of a terrible "fix", dude.
 

Mengu

First Post
I fail to see how this would fix anything. A Wis-based Cleric is going to have at least an 18 in Wisdom, which would make his level 1 Moment of Glory do Resist 6. And then it will scale into Paragon, whereas it currently doesn't. You're just making the power stronger- and shutting it out as an option of Strength-based Clerics. Kind of a terrible "fix", dude.

1. I am removing sustain. That's the big problem. But since unscaling resist 5 for a round may not be so desirable, I have to give it something, therefore, it gets a scaling bump in the amount of resistance.

2. It's already a wisdom based power. But even for Str/Wis clerics without a super high Wisdom, it will remain an option.
 

Kinneus

Explorer
Completely missed the "until end of your next turn" part of your post. My bad.

Hmm. No comment. I haven't seen Moment of Glory in action, but I do know it's now widely considered the best Level 1 Cleric Daily on the CharacterOp boards, which is always a red flag. On the other hand, your fix is a huge nerf, and honestly, Clerics have swallowed enough huge nerfs as of late.

All I can tell you is that if Moment of Glory was "until end of your next turn", I would never personally take it. But then again, I have a strong preference for "until the end of the encounter" effects on my Dailies.

So, yeah. My mistake. No comment.
 

jimmifett

Banned
Banned
How I deal with MoG:
DM: "Is that the end of your turn?"
P1: "yes."
DM: "P2, you're up, btw the resist 5 is gone"
P1: "wait, I sustain minor!"
DM: "I asked if that was the end of your turn and you said yes, no sustain"

I don't let players sprinkle in damage after thier turns end from stuff they forgot, unless it was attatched to a feat or something. I hold the same to my monsters, if I forgot to do X, the players benefit. If a player can't say at least "Sustain minor" before end of turn, they lose it.

Of, course, i'm playing a psychological game by asking if they end thier turn, hoping that in the rush, they forget that small detail.
 

Remove ads

Top