Chronologist
First Post
I ran a Pathfinder / 3.5 game with a problem player. To call him an extreme powergamer would be a courtesy; I'm not sure he has the capacity to tell what is and is not appropriate power for a character of a given level. He finds whatever he can find that is powerful and plays it. Every session I had to have a discussion about some new spell or ability he had that was incredibly powerful, things like spells that gave him 10 feats for free or +1 LA templates that gave him Circle of Death at will and +6 to all stats, among other things. After his first character I made him send his characters to me in advance with cited sources, until he whined so badly I just let him play what he wanted. It ended up all but derailing the campaign, that and the fact that he was prone to wandering off on his own and pestering me in-game to focus on his character. It was a nightmare.
Now, the game is over, and I have joined a new Pathfinder group and agreed to host, since the DM and other players don't have a playing space. The new DM invited the problem player to the group, and I do not think that I am comfortable playing with him. However, I'm really looking forward to this game, and many of my friends are players.
What should I do?
Now, the game is over, and I have joined a new Pathfinder group and agreed to host, since the DM and other players don't have a playing space. The new DM invited the problem player to the group, and I do not think that I am comfortable playing with him. However, I'm really looking forward to this game, and many of my friends are players.
What should I do?