His Dudeness
First Post
Well, I'll simply restate my point and leave it at that.
In any version of D&D, my 3rd level cleric meets an orc. He kills said orc, bashing in its brains with a mace. Again, in any version of D&D, from OD&D onwards, the DM can tell me my game mechanical reward for my actions in a very short period of time. I killed the orc, I get X xp. I might get some extra xp if the orc had change in its pockets, or I might not.
However, again in any version of D&D, if my 3rd level cleric meets an orc and, through brilliant oratory and skill, manages to convert that orc to the faith of my cleric, the rules are pretty much silent on what my reward is. Beyond some fairly handwavy rewards of "whatever your DM thinks is appropriate".
Now, I would think, if D&D wasn't about combat, that doing the most logical thing for a cleric to do - convert the heathen - would garner me mechanical rewards. But, instead, I'm rewarded for killing the orc only.
Never mind that there are a bajillion rules for me to kill that orc with and virtually none to convert that orc to my faith.
To me, saying D&D is about combat is akin to saying "rain is wet". It's so obvious on the face of it, that I find it staggering that it's even a point of contention. But, then again, I'm very much in the minority here, looking at the poll. Which, funnily enough, is almost the exact opposite of the poll Is D&D Art.
Funny old world.
Read the 2e DMG. The reward for converting someone to your faith is XP and of course a new orc lackey.