Heh, I think you lost your point here.
Really?
As you correctly said, your numbers were QUITE generous.
As I noted in the post you quoted, I was generous in that I favored a high rate of DDI adoption (or, in the earlier instance, favored a high rate of community account creation). The higher the rate of DDI adoption, the lower the total number of D&D players. For instance, if there are 100,000 subscriptions and the rate of adoption is 10% of DMs, that means 1,000,000 DMs/groups (and, therefore, 5,000,000 - 6,000,000 players). If there are 100,000 subscriptions and the rate of adoption is
50% (the number I used), then there are 200,000 DMs/groups.
Do you see how being generous in favor of service adoption is actually being
conservative in terms of determining total number of players? If I wanted to be wildly optimistic about the total D&D player base, I would have used a much lower service adoption rate than 50%.
So your final tally is WAY optimistic. The whole multiply by 6 part is a pipe dream from a REALLY good pipe.
You yourself multiplied by five. I used six because the game is designed for six people (five players and a DM). I mean, at least my figure is based on something.
But heck, even if we use
your number, we still get 1,000,000 players. So no problem.
And that was on top of some top wishful thinking assumptions that make the data your are poo-pooing in other parts of this thread seem like the word of God.
You're free to point those out.
In the mean time, it seems not a week goes by that I hear from someone else has has decided to drop 4E.....
Not a day goes by that I hear that someone has decided to try 4e (or introduce their friends to it) for the first time. But, y'know,
anecdotes.