Lanefan
Victoria Rules
He'd have liked that, but no; he got everyone back and considered that a success.Wait, if he undoes what happened, does that reset time so that he never wished it and they get the valuables back?![]()
Seems to me like a sensible take on it. There's also the question of red herring adventures, where something that seems important calls the party away from doing what really is important, and there have to be consequences.IronWolf said:Er, no not at all. Not every adventure will be time sensitive, because not all are. The world will keep moving forward though. It makes less sense for it not to. In some cases, the world moving forward will have no effect and the group can rest as much as they want. In other cases it means the group will fail to accomplish the task they set out to do because the world moved on.
This is not being dictated by whether or not there are casters in the party. This is being dictated because the game is more fun (in my opinion as player or as GM) if you are playing in a world that is in motion around you and not static. Doesn't matter if a caster is present or not.
There are those out there, however, who take the view that if it does not directly involve the PCs it does not really exist; that the world *does* revolve around the PCs, and that only the PCs can make a difference within said world. Doesn't float my boat, but as JamesonCourage always says, "play what you like".

Lan-"I like having clerics around, it means I can get in more fights"-efan