Either way if you're happy with your game why do you feel it's your duty to try and force us "ignorant" masses to acknowledge the faults 3.x/Pathfinder should have forced on us while we played and/or how we should be embracing 4e's fixes so we can have awesome fighters.
I've had "awesome" fighters in every edition. However 4e does have the distinction of being the only edition I lost a player due to the fighter becoming too complicated.
Nod, I've played a Fighter and/or Paladin in AD&D, 3e, 3.5e, and 4e (never played much 2e).
I loved it in every edition but 4e, because in 4e, everyone is the equivalent of a 3e Sorcerer (never a popular class with my groups) -- just casts the same set of spells over and over. My 4e Paladin essentially casts a spell of "hit with sword with this variation to the usual because he's standing next to foes" versus "hit with sword against a different defense" versus "hit with sword but kinda like an automatic crit if he hits" just makes him seem a shorter-range version of MU to me. Different classes cast different spells in 4e, but the mechanic for them all is the sorcerer mechanic, IMHO.
Somehow, I just miss the days when Fighter were Fighters, Thieves were Thieves, and sheep were scared because we could Cleave or Backstab them all day long, while the MU's ran out of gas after doing their cool stuff for too long.
To me, that was a form of "Balance" -- Fighters are probably better at lower levels, and don't run out of gas (other than hit points), while MU's are superweak at lower levels, probably better at high levels, but always more likely to be killed and having to manage resources more carefully. Which was equally true in AD&D and 3x, one of the many ways they had the same flavor from my POV, whereas 4e just doesn't.
But the main form of balance in any edition of D&D is "sometimes you get to be the center of attention, other times your friends are". I don't keep count of who was having more glory, and I suspect complaints that it's the other guy are just petulence at not always being the star, like a star hitter who doesn't like it when the pitcher's accomplishments are lauded. D&D is a team sport, and there's no "I" in party!
To me, 4e "balance" was a chimera problem they were trying to solve, and they succeeded at what they were trying to do, but only by leeching the flavor out of all the non-MU classes, leaving a bland sameness for all classes.