You have managed to miss the point others have so deftly made, which is that the player in question is not gleefully indulging in "PK", but rather that he's trying to indicate in no uncertain terms that attempts by another player to usurp his will is not going to pass without consequence.If I were playing with this guy, I'd let him level up with us. Then when I got the opportunity, I'd kill him or let him die. And not bother to bring him back. If he wants to play PK games, I'd play the game with him.
A character realizes when he is the target of a failed spell. It is not intended that the lot of fighter players be to walk around as the servile toadies of unscrupulous wizard players.
I know this has been resolved, but I would have brought the game to a screeching halt the second the coup de grace happened. From an alignment perspective, murder is a not a CN act. As a DM I would have informed the player that his alignment is now CE until further notice, which would cause all sorts of problems for the party.
However, as others have pointed out, an in-game solution is not likely to be effective in these situations. Really, this behavior needs to be called out on the spot. Let the player know: this is my game andlike this will not be tolerated. I would have also pointed out to the Wizard that the Charm spell did overstep some boundaries, but reminded the Fighter that he has no business with this item other than it is valuable. Rather than giving him the boot, give him the option: hand over the item to the Wizard or leave the game table. Let him know that if does play nice, a shiny item will have his name on it in the very future.
Well, causing all sorts of problems for the party via heavy-handed ruling does indeed seem to be the chief purview of many DM's in this thread.I know this has been resolved, but I would have brought the game to a screeching halt the second the coup de grace happened. From an alignment perspective, murder is a not a CN act. As a DM I would have informed the player that his alignment is now CE until further notice, which would cause all sorts of problems for the party.
Another dominant notion in this thread is apparent disposability of one's fellow gamers. From what I've seen over the last few pages, there must be D&D players crawling out of the woodwork to consider them so easily discarded, because at the first sign of trouble it's either "I get up and leave" or "I boot him". This truly depresses me.However, as others have pointed out, an in-game solution is not likely to be effective in these situations. Really, this behavior needs to be called out on the spot. Let the player know: this is my game andlike this will not be tolerated. I would have also pointed out to the Wizard that the Charm spell did overstep some boundaries, but reminded the Fighter that he has no business with this item other than it is valuable. Rather than giving him the boot, give him the option: hand over the item to the Wizard or leave the game table. Let him know that if does play nice, a shiny item will have his name on it in the very future.
Another dominant notion in this thread is apparent disposability of one's fellow gamers. From what I've seen over the last few pages, there must be D&D players crawling out of the woodwork to consider them so easily discarded, because at the first sign of trouble it's either "I get up and leave" or "I boot him". This truly depresses me.