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Anyone excited for DCC RPG?

I was briefly interested because DCCRPG was supposed to have more of a pulp feel than original D&D.

Then I saw they kept the cleric. Pass.

Goody-goody clerics I can live without, but where in D&D am I going to get foaming-at-the-mouth, raving NPC evil priests from without any clerics?
 

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I already have more gaming material than I will ever use, and the "D&D space" is especially well served. So a new game has to be really impressive just to get a look in. Requiring funky dice is a big strike against the product, and enough for me to disqualify it.



So, the choices are:

1) Buy new dice that I won't use in any other game
2) Work around the rules
3) Have a laptop at the table

All of this for a game I might like.

Ya know, people have been using substitutes for "those weird dice" since the very first days of D&D and it really isn't that hard to, say, use a d10 and a d6 instead of a d30 and still generate 1-30, and with the rapid increase in the number of tablets and smart phones, I don't think that an electronic aid would be all that unwieldy...


No. It's their job to sell the game to me. It is not my job to work around their bad choices.

Bad choices? Rather, I'd say they are simply choices that are different than what you would have done.


I don't use these things in 3e. I do use power cards in 4e, but only because the Character Builder automatically produces them for me. But I object to the fact that the Character Builder has become a necessary component for me to play 4e.

Also, the current edition of D&D gets a measure of goodwill purely for nostalgia's sake. Other games do not (including Pathfinder). What's more, that goodwill ends with the current edition - when it hits 5e will be subject to the same criteria as any other game.

So - you use power cards in 4e but wouldn't buy a different game where you'd end up using the equivalent of power cards? I fail to see how using a memory aid for one game is any more difficult than using the same type of memory aid for another game.
 


It's more the way clerics scale. Either the cleric keeps making sacrifices... in which case he's got very little to worry about - or he casts a spell and then can't cast anything more for the day.

I had this concern as well, but they revised the cleric (and thief class to boot), and I am now much more comfortable with both. You can find the revised classes here:

DCC RPG Resources

Not sure if it will really be a replacement for our group, but we are having fun with it for now.
 


Ya know, people have been using substitutes for "those weird dice" since the very first days of D&D

As did I, for about two weeks before I got my Basic Set. Since then, I haven't looked back. Had the appropriate dice not been included in the box, or had they not been easily and cheaply available separately, I wouldn't have stuck with the game - the substitute was already tiresome.

And now, in 2011, I have a large box of dice of all the standard polyhedrals: d4, d6, d8, d10, d12 and d20. That's enough for just about any RPG out there. I don't have a d7, d14, d30, or any other non-standard type. And although they are available online, they aren't available in either FLGS to which I have easy access, and they aren't cheap.

and it really isn't that hard to, say, use a d10 and a d6 instead of a d30 and still generate 1-30,

Yes, and that's the easiest of the required substitutions. As noted, the suggested workaround for a d14 is to roll d20 and reroll anything 15+. That's going to get old really fast.

and with the rapid increase in the number of tablets and smart phones, I don't think that an electronic aid would be all that unwieldy...

I have neither a tablet nor a smartphone, and no intention of getting either. Nor do I want the distraction of lots of electronic devices at the game table.

Besides, dice roller programs are a poor substitute for the real thing.

Bad choices? Rather, I'd say they are simply choices that are different than what you would have done.

Fair enough. In my opinion, it is a bad choice.

So - you use power cards in 4e but wouldn't buy a different game where you'd end up using the equivalent of power cards? I fail to see how using a memory aid for one game is any more difficult than using the same type of memory aid for another game.

My logic is uncertain where Dungeons & Dragons is concerned. So, I'm willing to forgive 4e of certain things I don't like that would be a deal-breaker for any other game, including Pathfinder.

So, yeah, I'll grudgingly accept power cards in 4e, but not in DCC. That's not logical, it's the value of the label D&D on the cover.
 

Non-standard dice is a bit of a turn-off for me.

But if I find a group playing it, I might give it a try.

The odds of that are really really low.
 

The game was billed as new-school rules, old-school flavor - or at least I took it to be so, given the DCC tagline. I was expecting modern rules harkening back to the 1e flavor, and got a houseruled 1e flavor. Despite getting into the hobby 25 years after its start, I made a point to get a full complement of the non-setting-specific 1e hardcovers. If I want 1e, I'll just play 1e.

I also had trouble with the level 0 rules. It seemed less 'Appendix N' and more 'Ridiculous Cartoon'. :/
 

Ya know, people have been using substitutes for "those weird dice" since the very first days of D&D and it really isn't that hard to, say, use a d10 and a d6 instead of a d30 and still generate 1-30, and with the rapid increase in the number of tablets and smart phones, I don't think that an electronic aid would be all that unwieldy...

All this is a pain in the neck, to say nothing of the confusion I'd see if I did buy the new dice (the d14 and d16 look almost identical to the d10; novice players already get d10s and d8s mixed up, I don't need any more of that crap, thanks). If there were some way in which the Zocchi dice made a big contribution to the quality of the game, perhaps it would be worth it. So far, the only argument I've seen for why the extra dice are a good thing is "nostalgia value"--recreating the feeling of "WTF is with the crazy dice?" I do not regard that as anything close to sufficient reason.

I could take a knife and cut my finger. It wouldn't hurt that much, and it wouldn't take too long to heal, and band-aids are cheap. This is not a sufficient argument for me to do it.

The fact that DCC wants to make me deal with wonky dice, when the wonky dice do not seem to improve the game in any noticeable way, says something to me about the designers' priorities... namely, that they don't have a problem making me deal with hassles at the gaming table for the sake of their nostalgic vision. News flash, guys: If I want to deal with hassles at the gaming table for the sake of nostalgia, I've got the old red box right here. I don't need a new game for that.
 
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