Katemare
First Post
I know this forum sees many old-time gamers. I have a question for them which is very interesting for me and the Russian RPG community as whole.
What were early gaming clubs like? I can't find much info about it, only a few posts which don't go into details. Both personal accounts and weblinks would be very helpful.
Were RPG clubs mostly run in hobby stores or at schools? Were they hybrid wargames/RPG clubs more often than not? What kind of events they held? Were they free to visit all day or only in after-school hours?
What was the regular life of the club like? Was there established community in each club, the traditions? Was there membership? Did visitors of the club knew what's going on in each others' group? What was discussed? What was posted on the walls? Did it the club make group's RPG experience more meaningful, fulfilling? If so, why?
One of the most interesting questions that we can't agree on: was there competitive angle to RPG clubs? I don't necessary mean tournaments, but did specific modules have reputation for being hard, and people trying to beat them because of that? Did they compare results afterwards, did they acknowledge the most skilled gaming group? If so, was that a wide-spread practice?
And even if there's no question for it aboves, I'm very interested to hear various details about early gaming clubs. Thank you %)
What were early gaming clubs like? I can't find much info about it, only a few posts which don't go into details. Both personal accounts and weblinks would be very helpful.
Were RPG clubs mostly run in hobby stores or at schools? Were they hybrid wargames/RPG clubs more often than not? What kind of events they held? Were they free to visit all day or only in after-school hours?
What was the regular life of the club like? Was there established community in each club, the traditions? Was there membership? Did visitors of the club knew what's going on in each others' group? What was discussed? What was posted on the walls? Did it the club make group's RPG experience more meaningful, fulfilling? If so, why?
One of the most interesting questions that we can't agree on: was there competitive angle to RPG clubs? I don't necessary mean tournaments, but did specific modules have reputation for being hard, and people trying to beat them because of that? Did they compare results afterwards, did they acknowledge the most skilled gaming group? If so, was that a wide-spread practice?
And even if there's no question for it aboves, I'm very interested to hear various details about early gaming clubs. Thank you %)