If you kill a leader in a LE society chances are that his successor(s) swear revenge to the paladin and those he is sworn to protect or that the lawful government itself gets overthrown by revolution. Even worse, the evil nation/cult that our anonymous "evil guy" is part of might declare war upon the order/nation the paladin is a part of and bring havoc to the paladin`s allies and innocent bystanders. Thus, our example paladin might loose his status for promoting chaos by agreeing to duell.
How do paladins in your game do anything? If they startle a butterfly and the butterfly flaps its wings, it could cause a thunderstorm that spooks a cow and the cow kicks an innocent milkmaid and breaks her leg and it gets infected and she DIES and now the paladin's killed an innocent person. Beige!
Besides the more obvious criteria -- that the threat has to be serious, and non-violent options must be impractical -- are two that stand out to me: (1) there must be serious prospectsof success; and (2) the use of arms must not produce evils and disorders graver than the evil to be eliminated.
I'm not seeing how either of those is relevant. There are certainly serious prospects of success, and nothing to indicate the use of arms will produce additional evils. I mean, you could come up with some elaborate hypothetical scenario, but if you go that route you can come up with a reason not to do anything. What if you startle a butterfly?
Last edited: