not really a dilemma...it's not logical to assume you'd get a fair chance at one-on-one combat when you're in the middle of an enemy encampment with no backup
No and hell no. In any system -- at any time.
Lawful Good is not a synonym for stupid; nor is honourable another way of saying "suicidal".
In all honesty, I find these kind of questions quite aggravating, because so often they betray a tendency among some groups to enforce this sort of nutty code of conduct when discussing Paladins. There simply is no justification for this in any code of honour or alignment, for any version of the game, at any time, over the past 36 years the Paladin class has been in the game (since OD&D - Greyhawk).
No wonder the Paladin gets a bum wrap so often.
Yeah, if all things were equal I'd say the same thing. But when it comes to alignment and paladins in particular the most grounded, sensible player can't "just play" without knowing where the DM has planted the mines in his morality minefield. The player gets to make the decisions for his PC but it's the DM who decides where the edge is: what the paladins code is, what the alignment restrictions REALLY are (since its quite uncommon that two people at the table see a given alignment the same way without talking to each other first), etc.
I may not have a particular problem with "just playing" a paladin. You might not either. But the frequently recurring number of alignment and paladin "discussions" on any message board will tell you that there are A LOT of people out there who won't let that happen.
On a slightly different vein, I've never viewed Unearthed Arcana as core AD&D rules. I view it as Edition 1.5, or as optional rules. I never played in a group that adopted the cavalier rules. Mostly, we like the polearms section, the demihuman and humanoid gods, and the social status table, for our AD&D games.
Wow, I step out of the room for 5 mins (or days i lost track) and a flame war has erupted!
More info is needed of course, I'll elaborate some more.
A war with a hobgoblin tribe breaks out and in the heat of the action the mighty paladin is ambushed from behind and is taken prisoner to be sacrificed later to the evil god Maglubyet (sp?). Certain circumstances allow him to escape his prison later and in a behind enemy lines (hobgoblin camp, not just 1 evil mob) should he flee outright or sneak around and eliminate leaders if possible? I would easily say grab what supplies you can and run, but I can also see the paladin code saying to act when you can act and run when you must.
Again not just running around starting a one man war, but strategically moving about eliminating key opponents.
I'm just asking for opinions, so quit flaming each other.
A war with a hobgoblin tribe breaks out and in the heat of the action the mighty paladin is ambushed from behind and is taken prisoner to be sacrificed later to the evil god Maglubyet (sp?). Certain circumstances allow him to escape his prison later and in a behind enemy lines (hobgoblin camp, not just 1 evil mob) should he flee outright or sneak around and eliminate leaders if possible? I would easily say grab what supplies you can and run, but I can also see the paladin code saying to act when you can act and run when you must.
Again not just running around starting a one man war, but strategically moving about eliminating key opponents.
Well, if the DM hasn't otherwise set some kind of obligation or restriction on what the paladin must do then it's just up to the player. It's otherwise not a matter of morality or ethics - it's just a question of military expediency. If the paladin can escape cleanly he can bring back help to destroy the encampment and rescue all the prisoners. If he starts playing Secret Agent is he risking blowing the whole deal or can he still get away after offing just a few of the enemy leaders?Wow, I step out of the room for 5 mins (or days i lost track) and a flame war has erupted!
More info is needed of course, I'll elaborate some more.
A war with a hobgoblin tribe breaks out and in the heat of the action the mighty paladin is ambushed from behind and is taken prisoner to be sacrificed later to the evil god Maglubyet (sp?). Certain circumstances allow him to escape his prison later and in a behind enemy lines (hobgoblin camp, not just 1 evil mob) should he flee outright or sneak around and eliminate leaders if possible? I would easily say grab what supplies you can and run, but I can also see the paladin code saying to act when you can act and run when you must.
Again not just running around starting a one man war, but strategically moving about eliminating key opponents.
I'm just asking for opinions, so quit flaming each other.
Whichever the character deems most prudent. Assassination of (evil) enemy leaders can be very useful to the war effort, but so would reporting back to base and bringing back valuable intelligence of enemy forces.A war with a hobgoblin tribe breaks out and in the heat of the action the mighty paladin is ambushed from behind and is taken prisoner to be sacrificed later to the evil god Maglubyet (sp?). Certain circumstances allow him to escape his prison later and in a behind enemy lines (hobgoblin camp, not just 1 evil mob) should he flee outright or sneak around and eliminate leaders if possible?
What flames? I missed flames? I'm becoming unobservant in my old age.I'm just asking for opinions, so quit flaming each other.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.