DumbPaladin
First Post
Why would you need to make a roll each round to maintain your stealthy use of Stealth?
"When your character is not in immediate danger or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10."
If you're sneaking up on someone, or just trying to be quiet as you move around, you aren't in combat, and really only the GM would know if you are in "immediate danger", and there's currently only one skill for which you can't take 10: UMD.
So ... maybe it's just a good idea to take 10 instead of doing a bunch of rolling?
"When your character is not in immediate danger or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10."
If you're sneaking up on someone, or just trying to be quiet as you move around, you aren't in combat, and really only the GM would know if you are in "immediate danger", and there's currently only one skill for which you can't take 10: UMD.
So ... maybe it's just a good idea to take 10 instead of doing a bunch of rolling?