Summer-Knight925
First Post
How do you build a good STARTING adventure? For people who have never played any table-top roleplaying game ever?
I ask this because at my high school I am Chairman of table-top games for the gaming club, Eternal DM seat holder and Dungeon Master of Ceremonies.
So back to the topic, I am going to be starting a group with Basic Fantasy Role Playing game, using this as a gateway. Say what you want about the game, but it IS free, so if players want to try it but don't want to spend money, this is perfect. And, after all, it is very streamlined.
So how many rooms? Monster to trap ratio? Treasure? Puzzles/Riddles?
I have DMed before, but my normal group plays super characters (reroll 1's and 2's when rolling characters [for 3e]) which thus means we can take on tougher challenges, call it cheating, but if the challenge is harder (Instead of 10 orcs, make it 15) I see no problem. So how to I take a step back and build a small (run in x<4 hours) deadly (to show them fear but not enough to destroy them) challenging (to keep them interested) and fun (so they want to come back and play more table-top games) adventure.
So far, I know I want a dungeon crwal, I know I want the more 'humanoid' monsters (orcs, goblins, kobolds) to be a part of it, if not have the three races actually warring with eachother in the dungeon. I want to have options for role play WITH some of the monsters (The ogre exile for instance who knows some hidden passages) and end the adventure with a battle with a terrifying creature they (as players) would know.
Help?
I ask this because at my high school I am Chairman of table-top games for the gaming club, Eternal DM seat holder and Dungeon Master of Ceremonies.
So back to the topic, I am going to be starting a group with Basic Fantasy Role Playing game, using this as a gateway. Say what you want about the game, but it IS free, so if players want to try it but don't want to spend money, this is perfect. And, after all, it is very streamlined.
So how many rooms? Monster to trap ratio? Treasure? Puzzles/Riddles?
I have DMed before, but my normal group plays super characters (reroll 1's and 2's when rolling characters [for 3e]) which thus means we can take on tougher challenges, call it cheating, but if the challenge is harder (Instead of 10 orcs, make it 15) I see no problem. So how to I take a step back and build a small (run in x<4 hours) deadly (to show them fear but not enough to destroy them) challenging (to keep them interested) and fun (so they want to come back and play more table-top games) adventure.
So far, I know I want a dungeon crwal, I know I want the more 'humanoid' monsters (orcs, goblins, kobolds) to be a part of it, if not have the three races actually warring with eachother in the dungeon. I want to have options for role play WITH some of the monsters (The ogre exile for instance who knows some hidden passages) and end the adventure with a battle with a terrifying creature they (as players) would know.
Help?