Saagael
First Post
The better ones just lose an activation, not their entire set of turns. That's why I rather like them.
I haven't run a solo with multiple turns per round, but I have one coming up in a week or so, and this is what I'm doing to reduce the severity of stun/daze. Specifically, the power states:
"Whenever [creature] is subject to a daze, stun or dominating effect that is not save ends, that effect is removed at the end of [creature]'s next turn."
It has the side-effect of making some players not benefit from the daze/stun/dominated, but that's fine with me. If they want to lock the solo down, they'll have to work for it. Save ends effects are still good, since they will always last as long as End of Next Turn effects.
Anyway, back to talking about Lolth, I really like what I'm seeing. I love ongoing damage with powers, because it's a condition that doesn't limit a characters' abilities, but is still threatening. Can't wait to see what the spider form is.