Seriously, does any of this have anything to do with the subject of your post? If you had left all of this out of your post, would it have made any difference at all to your argument? Or is the opportunity to slag older editions of D&D just too tempting to pass up?First, do you understand that your view of the physical gaming community suffers from selection bias?The people with whom you play is largely made up of gamers who play more recent editions, therefore when you look around at other gamers, guess what you see? Yup, gamers who like the same things you like.
The reason for that passage was to show the kinds of disconnects I see. Online, such as ENWorld, I see people regularly championing old editions of the rules like AD&D, talking about how they are regularly played with large, vibrant user communities and have strong adherents. Offline, away from internet message boards and people that are regular contributors to message boards, I don't see that. In meatspace, by ~1998 the gamers I knew had either moved away from AD&D in favor of game systems with more unified and coherent rules, or had heavily house-ruled AD&D into something more coherent (and in some cases, actually predicted a good chunk of rules changes that came with 3e).
If you didn't have the internet to meet and coordinate the old-school edition fans that were out there, would you still be playing them? Would you know about other fans of AD&D and OD&D being around?
In one specific case, I remember a young lady who had only ever played the very highly modified version of AD&D 2e one specific group had played. She had no other gaming experience or knowledge than the custom variant of that group, but was kinda curious about the rest of the gaming world. One day I decided to show her what the regular baseline was for AD&D 2e, and showed her the core rules, and she was shocked and realized she would never have wanted to play a game that had that many inconsistencies The questions I gave in my original post, the ones you said were me trying to "slag" AD&D were ones I remembered her sincerely asking as she looked through the 2e PHB, as an example of what I had seen IRL at the time as questions I was asked about AD&D by gamers getting into the hobby. She also noted that her character would not have been allowed at all by the 2e RAW (Elf Bard/Druid).
That AD&D group I knew that switched to 3.5? I didn't meet them at a FLGS, or a Gaming Convention, or a Gaming Club, I met them because I met a nice girl at the dojo I train in martial arts at. We dated for a little while and at one point she invited me to meet her family, and her mother had been playing D&D since ~'75 and ran AD&D 1e for the whole family and some family friends and had been for a little over 20 years. However, when they saw the current state of D&D rules, the style and mechanics of d20 system and the degree of options available in 3.5 and they quickly came to the consensus that it would suit them better. That was an example of something I never, ever see talked about on ENWorld: An AD&D gaming group that decided to go from AD&D 1e to 3.5e out of consensus of the group that it was a better overall edition. Talk of such a thing might just be flame war fuel here, it would be a guaranteed flame war at Dragonsfoot. . .because the local online culture was not the same as what I was seeing out in meatspace.
See, if I look around at the gamers I know in meatspace, I see lots of gamers playing pre-3e D&D and none playing 3.0e or later. Should I draw from that the observation the presumption that no one plays 3e, 4e, or Pathfinder? No, 'cause that would be selection bias as well.
Now, as to your initial question?No, because many of the gamers with whom I play I met through online communities of one sort or another.
The reason I listed the wide variety of gamers I have met and known, and the places I have met them was to try to deflect allegations of selection bias, which didn't work.
I'll say it again: I know a lot of gamers from a wide variety of backgrounds. I've met lots at college gaming clubs, I've met more than a few at local gaming clubs hosted at FLGS's, I've met some at anime clubs, I've met lots at different FLGS's, I've met a lot at local gaming conventions, I've met them at the dojo I practice at. I've met some gamers at work when I was working in a call center. I've met some gamers at work when I was on Active Duty in the Army. I am now in the National Guard. . .and have met some gamers at my unit. I've even met a couple of gamers my current job with the State Police.
I've been meeting gamers in a variety of places since around 1997, in Kentucky, Ohio, West Virginia, Virginia, Illinois, Michigan, Tennessee, and Arizona, and most of those gamers are NOT on any gaming message boards (or at most occasionally lurk on a board for their favorite game). I have a few friends that lurk on ENWorld, and might have registered and posted once or twice ever. I've had a few friends that have posted for a while on Wizards.com before they got burnt out from the environment there. The old-school fans I knew generally didn't get on any boards (being of an older generation, they were much less likely to be online at all), the fans of smaller games like d6 Star Wars and Savage Worlds often didn't even think to go online.
I wasn't gaming in '89 when 2e came out, but have talked with many people who were. I was told plenty of stories of people who refused to play 2e, or buy the books, and that there was bad blood circa 1989/90 in the D&D community, but it faded over a few years. I was told of various accommodations and compromises that groups and DM's made: letting PC's bring 1e sheets to 2e games, of slowly converting games over a few rules at a time, of going with 2e but lots of "grandfathered" rules/materials, and that within a few years most groups were playing 2e, using 2e core books, some keeping grandfathered 1e materials at the table. For some of the groups that had house-ruled chimera editions, this was the start of the process as they began to liberally pick and choose what rules they used, and change things to fit their group or drop rules they didn't like. It is now almost 4 years after the release of 4e, and we're definitely not seeing that same kind of trend towards everybody gradually migrating to the new edition, despite claims I read on here of the 3.5e/4e schism being no different at all than the 1e/2e schism.
That's what all those anecdotes were for: to show I wasn't just taking the local gaming group I regularly play with or the regular crowd hanging out at my favorite FLGS and assuming that everyone, everywhere is like that and since it wasn't like what I saw online, that online communities did not always reflect the consensus of the meatspace communities. I was trying to show that I've participated in or spoken with gamers from a pretty wide variety of communities with a broad selection of gaming styles, system/edition preferences, and age range.
That's the kind of experiences I have when I say that a lot of attitudes I see online do NOT match up with common claims I've seen online like D&D 3e causing a huge schism with the AD&D player base (IME, AD&D was dropped like a hot potato by the vast majority of its player base for 3.0 within a year of release), that there are no "edition wars" offline and almost everybody plays 4e with only a handful of 3.5e/PF holdouts being loud complainers online (IRL I see "3e or 4e", with 3e including Pathfinder, as a common "getting to know you" question among gamers now), or of Castles and Crusades was almost as big as 3.5e (IRL, I knew a couple of people who bought the book as a collection item, nobody who actually played it), or that the gaming community is no more divided today than it was 7 or 8 years ago when 3.x was at it's peak (the overall community I saw was united on a general consensus of 3.x, and a real schism only appeared when 4e split things). . .because I would like to think that I've seen a fair sample of the meatspace gaming world.