Is that they return the pace of encouters back to something closer to 1E or 2E. I'm ok with the 3 hour final boss battle, but when every battle takes 45-90 minutes, it's almost impossible to stay focused on the storyline. The game descends into a skirmish game instead of a RPG.
IMO, this is the biggest issue with both 3E and 4E, especially at higher levels. I know there are alternatives you can use to speed up combat (more damage, fewer monster hp, more minions, etc) but personally, I believe that the base core engine should do this, not some home brewed hybrid.
If Hasbro were to go back to something where an adventure could be finished in 6-8 hours instead of the extended time it takes now, they would have a much larger market for selling modules and the continuous profit stream that would generate.
IMO, this is the biggest issue with both 3E and 4E, especially at higher levels. I know there are alternatives you can use to speed up combat (more damage, fewer monster hp, more minions, etc) but personally, I believe that the base core engine should do this, not some home brewed hybrid.
If Hasbro were to go back to something where an adventure could be finished in 6-8 hours instead of the extended time it takes now, they would have a much larger market for selling modules and the continuous profit stream that would generate.