Well, I've realized a problem.
I have an Eberron campaing and my players are very dedicated (great BG, great builds and they play good tactics). One of them told me a thing that I must agree.
Ok, in all the fights, DM can fright us almost killing the group, but in the end some miracle happens and the monsters always miss the attacks or uses poor tactics and we always won the combat.
The DM does not want to ruin the campaing with a TPK, specially a long campaing with detailed characters and everything else. So, in fact, experienced players "knows" they WILL win the fight or the DM is gonna having problem rebuilding a new campaing. This takes of all the feelings of dungerous, like a tactic game you always win. So, why we have to "study" to build a decent character if we gonna win the combat anyway?
On occasional games, TPK can happen, but I never saw in campaings.
I was think and maybe he's right.
What do you think about that? How do you manage the situation without ruin a strutured campaing?
I have an Eberron campaing and my players are very dedicated (great BG, great builds and they play good tactics). One of them told me a thing that I must agree.
Ok, in all the fights, DM can fright us almost killing the group, but in the end some miracle happens and the monsters always miss the attacks or uses poor tactics and we always won the combat.
The DM does not want to ruin the campaing with a TPK, specially a long campaing with detailed characters and everything else. So, in fact, experienced players "knows" they WILL win the fight or the DM is gonna having problem rebuilding a new campaing. This takes of all the feelings of dungerous, like a tactic game you always win. So, why we have to "study" to build a decent character if we gonna win the combat anyway?
On occasional games, TPK can happen, but I never saw in campaings.
I was think and maybe he's right.
What do you think about that? How do you manage the situation without ruin a strutured campaing?