Cleon
Legend
It seems ok as is.
Fine, so would Shade like to stick that in the Homebrew?
It seems ok as is.
Windigos are claustrophobic. They grow agitated if they are stuck under a roof for only a few moments, and rarely do they venture into thick forests, as trees obstruct their vision to the heavens. If they move more than 20 yards from open sky, they are rendered powerless and, on the following round, are instantly destroyed. For this reason, they are never found below ground.
Yes. Maybe combined with the vampire's weakness to running water?
The description is a better match to a Vampire's Vulnerabilities. Indeed, it's pretty much like their vulnerability to sunlight, except in reverse.
Like so?
Extreme Claustrophobia (Ex): Exposing a windigo to an enclosed space (such as the interior of a building, a dense forest canopy, or underground) disorients it: It can take only a single move action or attack action and is destroyed utterly in the next round if it cannot escape.
Nice revision. Updated.
Skills: 9 at 10 ranks
Bluff, Hide, Intimidate, Knowledge (Nature), Listen, Move Silently, Spot, Survival, Tumble?
Feats: 3
Track, Weapon Finesse (to aid its' claw attacks in environmental body)...
Those look alright to me, although I'm not so sure about the Bluff. Maybe Escape Artist? If they can't survive enclosures, they probably don't like to be bound either.
Run? Improved Initiative? Combat Expertise? [The latter would require a tweak to give them the prereqs - say, Int 13, Wis 16]
If it weren't incorporeal, and thus able to easily escape anyway, I'd agree.![]()