Insight's Secret Wars OOC Thread

The IC Thread is now up!

I'm just getting started on it, though, so please don't post yet. The first part of it is going to be a little involved (you'll see why when you check out the thread). I should have it to where you guys can post by Sunday or Monday (time permitting). You'll know when you can act when you see your character names mentioned.
 

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Revised. Corrected costs of arrays to reflect correct usage of Removable flaw. Background updated so that Matrix was original member of Forever Freedom.

Echo
PL 10/150

ABILITIES:
STRENGTH 0 STAMINA 2 AGILITY 2 DEXTERITY 4 FIGHTING 0 INTELLECT 10 AWARENESS 5 PRESENCE 0

SKILLS:
Expertise: Science 5 (+15), Investigation 5 (+15), Perception 5 (+10), Technology 5 (+15), Vehicles 6 (+10)

ADVANTAGES:
Ranged Attacks (4), Inventor, Eidetic Memory, Attractive 1, Precise Shot, Improvised Tools, Well Informed, Improved Initiative, Fearless

POWERS:
Mark IV Omniblaster (Easily Removable, -12); 23
- 10mm Micro-minigun - Ranged Damage +10 (Multiattack, PF Accurate); 31pp
- Variable Laser - Ranged Damage +10 (Penetrating 8, PF Accurate, PF Variable Descriptor 2 (any EM wavelength)); 1pp
- Gyrojet - Ranged Damage +10 (Burst Area, PF Homing); 1pp
- Gas grenade launcher - Ranged Affliction +10 (Cloud Area, Fort save, PF Subtle 1); 1pp
- Laser-Taser - Ranged Affliction +10 (Concentration, Will save, PF Accurate 1); 1pp

Reconfigurable Hazardous Encounter Suit (Removable, -4); 21
- Armor plating - Protection +8 (Impervious 10, Dynamic), 19pp
- Myomer muscle overlay - Enhanced Strength +9 (Dynamic), 2pp
- Electrodynamic turbines - Flight +9 (Dynamic), 2pp
- Life support systems - Immunity (Cold, Heat, Radiation, High Pressure, Vacuum, Suffocation, Sensory Afflictions) (Dynamic), 2pp

Nano-cybernetic upgrades 18pp
Immunity +4 (Nanotech, Disease, Poison) 4pp
Quickness +4 (Mental Only; .5pp/rnk) 2pp
Comprehend +2 (Machines), 4pp
Communication +1 (Radio, PF Rapid; 4pp/rnk) 5pp
Super Sense: +2 (Radio, Low Light Vision) 2pp
Regeneration +1, 1pp

OFFENSE:
Initiative +4
Close Attack +0
Ranged Attack +8

DEFENSES:
Dodge +8 [DC18] Parry +4 [DC14]
Toughness +2 (10), Fortitude +7, Will +7

COMPLICATIONS:
Mentor: Echo's "father" is still very involved in her life...perhaps overly so.

By The Book: Echo takes rules very seriously and can be overly rigorous in their application and interpretation.

The Electronic Girl: Because of the technology paralleling her nervous system, Echo is susceptible to electric pulses and attacks, which can cause her to temporarily overload.

[sblock=Background]Matrix was one of the founding members of Freedom Forever, a successful supergroup. He was a robot, an actual artificial intelligence, albeit one from a different planet. Stranded on Earth by the crash of his craft, Matrix chose to adapt his purpose; the pursuit and apprehension of criminal beings, to his new home.

After awhile Freedom Forever was joined by another member...a human mutant with powers to mentally interface with and communicate with machines, as well as uncanny intelligence and fast mental processing. Going by the name Wire, she lent the stoic Matrix some much-needed social savvy and street smarts, along with being able to repair him and even work in a few upgrades despite the high technology level of his systems.

Wire was ultimately, tragically, killed in a high intensity battle with agents of TURMOIL. Matrix sustained damage as well, to the point where he was forced to copy his program into the only other computer on Earth that could hold him; the experimental prototype supercomputer used by Freedom Forever in their headquarters. Unable to repair his advanced body, Matrix became the intelligence in control of the headquarter's systems and defenses.

Despite lacking human emotions, Matrix gradually became aware that it 'missed' Wire. The 'feeling' grew until Matrix decided to take action. Without the knowledge of the rest of the team, it used the maintenance robots and the automated workshop to make some new equipment in the lab...which was largely unused since Wire's death. With the DNA records on file, Matrix was able to create a clone of Wire, and allow it to grow in an artificial womb until old enough to live on its own.

The baby was raised by an AI with a few relatively primitive robots under its control in an annex of the base laboratory, and subjected to a few 'enhancements' of Matrix's own design as she grew. The AI named her 'Echo,' in reference to how she was meant to be a recreation of Wire. She shared Wire's formidable intellect, and gift with machines, from early on. Matrix educated her intensely, in both hard sciences and ethics, but the AI never quite knew what to do with her emotions, and so it chose to ignore them.

There was a relatively brief tense moment when the rest of the team became aware of Echo, and realized what Matrix had done...some felt that the AI had compromised their trust by not telling them, especially since cloning a human was illegal. Others felt that Matrix's relationship with Wire was more complex and more emotional than they'd realized, and were willing to forgive Matrix. Either way, it was fait accomplit; Echo was there and wasn't going away. In the end she was allowed to stay under the tutelage of her father, though she began attending public school as well.

Now a young woman, Echo has followed her 'father's footsteps as best she can as a member of Forever Freedom.[/sblock]

Abilities 46 + Skills 13 (26 ranks) + Advantages 12 + Powers 62 + Defenses 17 = 150 / 150
 

Actually have an updated working on I was working but never posted b/c we started talking about Inertia. It's at the end of this post, I'll answer your concerns about the other draft first:

2. You have the Super-Suit with an incorrect cost. Accurate 5 (5pp) + Enhanced Blast 2 (4pp) + Enhanced Fort +2 (2pp) + Immunity 2 - Visual Affliction effects (2pp) + Protection 6 (6pp) = 19pp, with Removeable (-1:5, so rounded to -4pp), this becomes 15pp, not 12pp.
Super Suit(Removable): Total 15pp=12pp
Suit: Protection 6(6), Enhanced Traits: Fort+2(2)
Helmet/Visor: Immunity: Visual afflictions(2), Enhanced Blast 2, Accurate(5)

6 protection + 2 fort + 2 immunity + 5 Blast = 15, 4/5 of 15 is 12. I think you thougth Enhanced blast 2, Accurate(5) was two different things - I should've used a colon not a coma . the 5 is the total cost of the ENhanced blast 2(4) with Accurate(1)
Either way is fixed in new version.
3. The total attack bonus for your Blast is +12 and the effect is rank 10, so it is over the PL limit. You should probably get rid of a few ranks of Accurate somewhere (he has it on both the power itself and the suit).
I count 6 from skills/Fgt, +2 from accurate on Blast, +2 from accurate on visor = +10 atk.
And on the new one it's +4(skill) +2(dex) +2(accurate blast) +2(Accurate visor) = 10, so same thing.

4. What is Benefit: Knowledgeable? It is not listed anywhere in Heroes' Handbook that I can find. A +1 to all Int skills seems too good for a 1pp advantage. Please remove unless you can provide a source for this.
It's a benefit I was proposing, it's 1pp for +1 to int based skills.. half the cost of actually increasing int, but only gets part of the benefit, so I figured I'd just make it a benefit for flavour. If you don't like it I'll just up his int, i guess.
5. Expertise: Eidetic Memory doesn't make sense to me. Eidetic Memory is an advantage, not a skill. So Optic is the world's foremost authority on memory? This should probably be changed to Expertise: Science or something along those lines.
It's not a skill, that's just me noting that Eidetic Memory allows you to make Expertise checks as if you were trained, and so that's his check on any Expertise skill he uses Eidetic Memory for.

6. I'd like to see a background / origin to explain this character. I get the idea that he has an eye blast (a la Cyclops) and I sorta understand the whole "enhanced metabolism" thing, but his max PL skills (especially Insight) don't seem to fit. Also, all of his defenses are maxed. Not usually a problem, but, is he some kind of super-scientist/martial arts expert? Also, he needs some ties to the former Optic from Forever Freedom. Need complications, too.
I met his defensive PL Caps b/c that's just how you do it in M&M, I can't bring myself to play an underpowered character unless it's something everybody has to do, or is a part of the character concept. If you're looking for some IC 'reason' as to why he's as good as other heroes, then here goes:
My original concept for him (minus the super powers) is akin to Arnold Schwarzenegger's character from Twins.. He's like a paragon of humanity in great condition(Strong, fast, smart). More appropriately, I supposed, would be to compare him to Bruce Wayne/Batman. He's been fighting as a super hero for years, trained specifically for it in his youth (batman-esque rich guy), and has mutant super powers on top of that.

He only has two skills near max - Insight and perception, all the rest are down around 10. Since Optic's primary core is based around Seeing/Noticing/Knowing things, these two seemed important to who he is.

As to ties, I'd actually had his Mother being part of the group, and he took her place, though his powers were different (A common occurence among second generation mutants). If he must have the same powers as his parent, then I'll just have to swap her powers from 'mr fantastic' to 'optic sr'. It's not much of a change, just thematic.


Also on another note, I dropped most of Optic's 'tertiary' abilities b/c I didn't feel they made sense in this game - EX: Benefits(Status/wealth), Contacts, Connected, Well Informed.
I also had a Datalink power in the 2e version that allowed Optic to remote-access computer systems, but I removed it b/c I didn't know if it fit in this campaign.
Would any of that stuff make sense to put back in, or was I wise to remove it considering the setting?

EDIT: Final question for now - I think I asked you about an 'advanced assessment' feature/benefit/advantage earlier, but can't remember. Basically what I want is an.. advanced version of the Assessment power. Possibly more detailed info, or extra info (Maybe giving Damage/Toughness in addition to Attack/Defense/?) Would that be something we can do? I liked the thought of it b/c it fits in with his shtick of seeing/knowing.

[sblock=Optic New draft]
Optic - PL 10

Abilities: 48 pp
STR 2
STA 3
DEX 2
AGI 3
FGT 2
INT 4
AWE 6
PRE 2

Offenses:
Initiative: +7 (3 agi +4 Feat)
Melee Attack: +2 (2 fgt)
Ranged Attack: +6 (2 dex +4 Skill)
Specific Attacks:
Eye Blast: +8, DC 22
Visor Blast: +10, DC 25

Defenses: (23 pp)
Dodge: +10 (7 base +3 agi)
Parry: +10 (8 base +2 fgt)
Toughness: +10 (3 sta +7 protection)
Fort +10 (4 base +3 sta +3 enhanced)
Will +10 (4 base +6 awe)

Skills: (48 ranks = 24 pp)
Expertise: Eidetic Memory +10 (+4 Int +6 Feat)
Insight +18 (12 ranks +6 awe)
Investigation +10 (5 ranks +4 int +1 Feat)
Perception +20 (14 ranks +6 awe)
Persuasion +10 (8 ranks +2 pre)
Technology +10 (5 ranks +4 int +1 Feat)
Ranged Combat: Eye Blast +6 (4 ranks +2 dex)

Advantages: 6
Accurate Attack, Assessment, Benefit: Knowledgable(+1 Int checks), Eidetic Memory, Power Attack, Uncanny Dodge

Powers: 49
Enhanced Metabolism: Speed 1, Quickness 1, Regeneration 1, Imp. Init - 4pp
Eye Blast: Damage 7, Ranged (Precise, Accurate) - 16 pp
Super Sight: Analytical 2(All sight type), Counters Illusion(2), Extended 2(x100), Infravision, Rapid (x10), Tracking, Darkvision(2)*Noticeable=1*, Microscopic Vision 3(DNA)*Noticeable, Distracting=1*, Penetrates Concealment(4: Xray vision)*Noticeable, Distracting=1* - 12 pp
Feature: Record/Playback - 1pp

Super Suit(Removable): Protection 7(7), Enhanced Traits: Fort+3(3) - 8 pp
Helmet/Visor: Immunity: Visual afflictions(2), Enhanced Blast 3: Accurate(7), Feature: Advanced Assessment(1) - 8pp

Complications:
Motivation: Responsibility - Optic has known since he was a child that his privileged upbringing and special powers came with a price, that it was his responsibility to help those less fortunate than himself.
Rivalry/Enemy: Turmoil(See info)
Weakness: Sonic - As out of place as it may seem for a Vision-based hero, all of Optic's senses are enhanced, and his hearing is particularily sensitive, though he has less 'control' over it.

COST: 48 Abilities + 24 Skills + 6 Advantages + 49 Powers + 23 Defenses = 150/150

Info:
The 28 year old Jack Carson is near the peak of human perfection.. Strong, fast, healthy, smart, charming. He's a well-known, respected, and admired businessman with contacts everywhere, The vice president of Op-Tec, a company that specializes in fiber-optics and computer technology, specifically with regards to Military contracts. He has been involved in numerous athletic competitions. He's also not entirely Human... Jack Carson is, in his off-time, the mutant super-hero known as Optic.
Optic has been fighting crime in one form or another for over a decade. He's a 2nd generation mutant and super hero, son of Bendy-Girl(Deceased) and a computer technician named William Carson(Retired Businessman, founder of Op-Tec). With his current status and contacts in the company his father built, he was able to gain access to an experimental super-suit of very light-weight material, and a custom-made visor which enhances his allready impressive array of eye powers. For the past several years, he's been splitting his time between helping to run the company alongside his older sister (Claren, no known mutation) and using a combination of his skills, mutant super powers, and enhanced technology to fight terrorists, super-villains, and general all-around bad guys.

Optic is somewhat stiff and scientific in his approach, with a tendency to do things methodically and overthink things, though he has been known to have the occasional flair for the dramatic.

In his long career, Optic has had many encounters with other super-powered beings. He has had repeated contact with Avatu to discuss Technological advances, gaining the aliens advanced insight into his designs, and helping Avatu acclimate to earth. Optic is also one of the few 'good guys' who trusts the Atomic League. As a scientist, he understands their powers, and is untainted by the common public distrust of things nuclear, He has on occasion worked with them to detect and contain radioactive problems.

His primary enemies would have to be the members of Turmoil. He is disturbed by Obsidian's unexplainable powers, disdainful of The Claw's misuse of advanced technology, and distrustful of the Golem(He doesn't understand Magic). Turmoil members Midnight Shadow and Red-eye also seem to dislike him, Shadow because he so often sees through her powers, and Red-eye because of some silly competition over the whole 'eye' thing.

He has also defeated Assault and Battery solo, using his superior intellect and tactics to overcome the powerful duo by separating them and even managing to arrest Assault, though he was broken out by his partner Battery a few months later.[/sblock]
 
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*Note to anybody who may be writing a response at this time: I edited the last post a few times, so it will have changed between its original posting and this (Yes I know it says 'edited at' under the bottom, but people tend to notice new posts easier than the 'edited' section, so figured I'd give a heads-up).
 

EDIT: Final question for now - I think I asked you about an 'advanced assessment' feature/benefit/advantage earlier, but can't remember. Basically what I want is an.. advanced version of the Assessment power. Possibly more detailed info, or extra info (Maybe giving Damage/Toughness in addition to Attack/Defense/?) Would that be something we can do? I liked the thought of it b/c it fits in with his shtick of seeing/knowing.

Sounds like an Analytical Sense Power?
 

The IC process is taking a little longer than I anticipated. You guys should be able to post soon! Only one more "comic" to post and then it's Forever Freedom time!
 


Sweet! :D

Will read up what is new and post later today. :)

Bye
Thanee

P.S. Who is "kiamiiulokoawither"? Some invisible Sidekick of yours? ;)
 


Yep, I am writing my post just now.

And while reading Insight's posts, I also saw, that the line is taken right out of there, so yeah, probably some sort of spam bot. I wondered mostly, because it was so precisely in context, even though a little weird.


[MENTION=11437]Insight[/MENTION]: Could you move the enhanced NPC-Roster (this one here) to the RG as well? Just add it to the first post, I guess. That would be useful to make it a bit easier to find. :)

Bye
Thanee
 

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