I suspect as a ninja-like build, you'll be relying on high dex and shadow hand stances, so I suggest you look into Shadow Blade, but that requires you to use a SH weapon, and again, spiked chain is the only one that's actually decent (short sword is the next best choice).
Wind Stride sucks. Its 1 round and will not stack with boots of S&S.
Clinging Shadow Strike sucks, the save DC will be pitiful for a very small effect.
Charging Minotaur is interesting, but you have to win a str check for the maneuver to do anything at all, so it's not bloody likely to happen, especially if you're not going the "big, high strength" route.
Your partner's a ninja, he can't sudden strike from flanking, so island of blades is largely worthless to the both of you.
I would get Wolf Fang Strike (you can't ready all your maneuvers anyway, so it's ok to have a dud) and Sudden Leap, and swap WFS out at level 4.
Attributes so far are:
STR 16
DEX 14
CON 14
INT 12
WIS 14
CHA 12
(36 pointbuy)
My Strength is not so bad and I guess I'll probably use points from level advancement for Dex first...
Ok, you pointed out quite a few things I wasnt really aware of.... I'll think about it and do some changes.
Can you actually ready the same 4 maneuvers (on lvl1 or 2) again after they are expended by use of adaptive style? I dont have the book in front of me right now but I seem to remember it was worded specifically to swap out readied maneuvers.
Wolf fang strike really is of no use at all to me while using a twohanded weapon, correct?
Good advice, except Charging Minotaur can be excellent for getting out of a bind. You charge and provoke no AoOs for moving. That alone is great to get around on the battlefield.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.