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Special Conversion Thread: Plants


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I truly thought you'd planned it that way!
I may have but then forgot. :p

Cleon's revisions look fine, including the red text (only seems logical, right?). I'd maybe say that the DCs are Cha-based, and not just the "save DCs" also. I think we'd talked about a radius for the roots, too. 100 yards?
 

I may have but then forgot. :p

Cleon's revisions look fine, including the red text (only seems logical, right?). I'd maybe say that the DCs are Cha-based, and not just the "save DCs" also. I think we'd talked about a radius for the roots, too. 100 yards?

I do recall suggesting 300 ft. for the radius, although I may be mistaken. ;)
 


Thought so, let's just stick that in. Are there any other special abilities to put in?

Its needs an "Ensnaring" attack with its roots, and the "Rejuvenation" isn't written up yet.

The original monster could have its appendages severed (removing a slam attack, a "fruit", or an entangling root). We out to give Sunder hit points for all three, and a note as to how long they take to regrow.
 


Rejuvenation should be pretty standard, with perhaps some very extreme condition to kill it finally (if any at all).

Ensnaring looks a lot like the assassin vine:
SRD said:
Entangle (Su): An assassin vine can animate plants within 30 feet of itself as a free action (Ref DC 13 partial). The effect lasts until the vine dies or decides to end it (also a free action). The save DC is Wisdom-based. The ability is otherwise similar to entangle (caster level 4th).
See below:
Anyone standing anywhere on the slopes of Turlangtor must make a successful saving throw vs. breath weapon every round or be enmeshed in the tree’s roots. (This is equivalent to a nonmagical entangle spell of unlimited duration. The victim or his or her allies must sever 3d4 roots to release him from the tree’s ensnaring roots. If not rescued, those trapped by the roots will eventually starve to death, and their souls will be drawn into the tree.)
Maybe just change the assassin vine's to an Ex ability and add a little bit of slashing damage to "spill blood."
 

Rejuvenation should be pretty standard, with perhaps some very extreme condition to kill it finally (if any at all).

Ensnaring looks a lot like the assassin vine:

We'll probably want the Strength check to escape be higher than entangle's DC 20.

Maybe just change the assassin vine's to an Ex ability and add a little bit of slashing damage to "spill blood."

Hmm, I'd rather modify the Trap Souls so it can affect victims who die while entangled.
 

We'll probably want the Strength check to escape be higher than entangle's DC 20.

I'd just make the save DC Str-based or Cha-based (making it DC 38 or 30).

freyar said:
Maybe just change the assassin vine's to an Ex ability and add a little bit of slashing damage to "spill blood."

I like this, and making it Ex allows for Str-based easier.

Hmm, I'd rather modify the Trap Souls so it can affect victims who die while entangled.

Eh? I think I'd rather keep it with the entangle ability, since the soul snaring ability is already rather bloated.
 

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