Shade
Monster Junkie
Anyone else just notice that DC 30 is actually the same as Cha-based? That worked out so well.![]()
I truly thought you'd planned it that way!
Anyone else just notice that DC 30 is actually the same as Cha-based? That worked out so well.![]()
I truly thought you'd planned it that way!
I may have but then forgot.I truly thought you'd planned it that way!
I may have but then forgot.
Cleon's revisions look fine, including the red text (only seems logical, right?). I'd maybe say that the DCs are Cha-based, and not just the "save DCs" also. I think we'd talked about a radius for the roots, too. 100 yards?
Thought so, let's just stick that in. Are there any other special abilities to put in?
See below:SRD said:Entangle (Su): An assassin vine can animate plants within 30 feet of itself as a free action (Ref DC 13 partial). The effect lasts until the vine dies or decides to end it (also a free action). The save DC is Wisdom-based. The ability is otherwise similar to entangle (caster level 4th).
Maybe just change the assassin vine's to an Ex ability and add a little bit of slashing damage to "spill blood."Anyone standing anywhere on the slopes of Turlangtor must make a successful saving throw vs. breath weapon every round or be enmeshed in the tree’s roots. (This is equivalent to a nonmagical entangle spell of unlimited duration. The victim or his or her allies must sever 3d4 roots to release him from the tree’s ensnaring roots. If not rescued, those trapped by the roots will eventually starve to death, and their souls will be drawn into the tree.)
Rejuvenation should be pretty standard, with perhaps some very extreme condition to kill it finally (if any at all).
Ensnaring looks a lot like the assassin vine:
Maybe just change the assassin vine's to an Ex ability and add a little bit of slashing damage to "spill blood."
We'll probably want the Strength check to escape be higher than entangle's DC 20.
freyar said:Maybe just change the assassin vine's to an Ex ability and add a little bit of slashing damage to "spill blood."
Hmm, I'd rather modify the Trap Souls so it can affect victims who die while entangled.