One player is likable, charming, a joy to be around. He roleplays his character superbly. Everybody likes him. The GM likes him.
Another player is a charisma black hole. He will not speak in-character. Fellow players merely tolerate him. He sucks a lot of the fun and energy out of the room, just by being there.
Should the charismatic player have an advantage in in-game task resolution, especially at character-interaction stuff?
I think your example is way to one sided here. As others have pointed out, why is the second guy even at the table? Why not just frame the question as, one player is more charismatic than the others (they're not trolls just not as charismatic) should he have an advantage?
But to try and address the actual question:
The charismatic player already has an advantage because of the social interaction with the DM and players. Both the DM and players are more likely to listen to him and his ideas. The story is more likely to proceed in the direction he wants it to go etc.
To then, in a game with a social interaction mechanic, give the player a mechanical advantage as well is just unfair.
Social interaction mechanics exist so a player without a silver tongue can play a character with a silver tongue. If (as has been said above) I'm playing the 20 CHA bard with maxed out social skills but the guy with the 6 CHA barbarian with maxed physical skills and no social skills to speak of, is the one always doing the talking (and succeeding!) I'm going to feel gyped and wonder what the point of me taking all those social skills was. Especially considering, in a fight, the Barbarian is likely to be more effective too!
Another player is a charisma black hole. He will not speak in-character. Fellow players merely tolerate him. He sucks a lot of the fun and energy out of the room, just by being there.
Should the charismatic player have an advantage in in-game task resolution, especially at character-interaction stuff?[/QUOTE]
I think your example is way to one sided here. As others have pointed out, why is the second guy even at the table? Why not just frame the question as, one player is more charismatic than the others (they're not trolls just not as[ charismatic) should he have an advantage?
But to try and address the actual question:
The charismatic player already has an advantage because of the social interaction with the DM and players. Both the DM and players are more likely to listen to him and his ideas. The story is more likely to proceed in the direction he wants it to go etc.
To then, in a game with a social interaction mechanic, give the player a mechanical advantage as well is just unfair.
Social interaction mechanics exist so a player without a silver tongue can play a character with a silver tongue. If (as has been said above) I'm playing the 20 CHA bard with maxed out social skills but the guy with the 6 CHA barbarian with maxed physical skills and no social skills to speak of, is the one always doing the talking (and succeeding!) I'm going to wonder what the point of me taking all those social skills was. Especially considering, in a fight, the Barbarian is likely to be more effective too.
Those lucky people blessed with charisma should have an in-game advantage, yes.
In the same way, those lucky people blessed with strength should have an in-game advantage in the form of damage bonuses.
And anyone able to hold their breath for more than 90 seconds should gain an additional 10% hit points for their character.
DM: The iron bars of the cell door prevent you from getting out.
Player: Good thing, I Hrothgar am the strongest man in this land. I bend and break the bars like the toothpicks they are!
DM: *throws Iron bar to player* ok bend this bar and that’ll determine the bonus I give you in breaking/bending the bars of the cell door.
Player: wait, what ?!?