tomBitonti
Hero
Originally Posted by tomBitonti
A big problem would be either side's actual ability to even comprehend the others capabilities.
I dunno, we don't have exactly a lot of agreement. And, we have years of detailed knowledge about the fantasy forces. And, there seem to be pretty experienced armed forces members on the boards, to contribute the modern outlook.
Who's to say there aren't mages who have spent a lifetime (or two or three) pondering separate realities, such that our own is only a minor variation. An ancient archmage, in 3.5E, would easily have a 28 Int, (or 33 with wishes, if that bonus stacks, not sure about that), and might consider our modern systems a trifle compared to the awesome complexity of high magic.
I do need to go back on one of my earlier points, in that, an infiltrator could easily sabotage a base with their own explosives. The level of partitioning and redundancy in controls would make that an extensive endeavor. Not impossible, but requiring a lot of investigation and piecing together of bits of information. And then, if it took too long, the detailed answer (say, codewords) might change in the time it took to figure out.
On the other hand, a basic force of goblinoids, without a lot of magical support, should be quite easily demolished. I'd think, any visible force concentrations would be destroyed in a matter of hours, what with satellite imaging and cruise missiles, air superiority, and the like. Perhaps the limit there is the extant arsenal.
A problem, though, is that D&D hardly considers major issues for mass warfare: Command and control; logistics; morale. We have no meaningful definition of how a true combined force (mundane + magic + extraordinary creatures) would be put together, managed, or supplied. The rules pretty much avoid those sorts of issues, as most folks don't want to play a management game.
Also, a lot of creature abilities are tuned for their being one encounter foes. A devil with teleport at will and at will abilities ought to never get pinned down in a fight, if it can be helped. That is, using one encounter statted creatures in extended fights is a misuse of those creatures: They are rather overpowered as extended foes. (Meaning my devil example from before isn't really a fair example.)
TomB
A big problem would be either side's actual ability to even comprehend the others capabilities.
Let's see; we're having this discussion. I think we win.
I dunno, we don't have exactly a lot of agreement. And, we have years of detailed knowledge about the fantasy forces. And, there seem to be pretty experienced armed forces members on the boards, to contribute the modern outlook.
Who's to say there aren't mages who have spent a lifetime (or two or three) pondering separate realities, such that our own is only a minor variation. An ancient archmage, in 3.5E, would easily have a 28 Int, (or 33 with wishes, if that bonus stacks, not sure about that), and might consider our modern systems a trifle compared to the awesome complexity of high magic.
I do need to go back on one of my earlier points, in that, an infiltrator could easily sabotage a base with their own explosives. The level of partitioning and redundancy in controls would make that an extensive endeavor. Not impossible, but requiring a lot of investigation and piecing together of bits of information. And then, if it took too long, the detailed answer (say, codewords) might change in the time it took to figure out.
On the other hand, a basic force of goblinoids, without a lot of magical support, should be quite easily demolished. I'd think, any visible force concentrations would be destroyed in a matter of hours, what with satellite imaging and cruise missiles, air superiority, and the like. Perhaps the limit there is the extant arsenal.
A problem, though, is that D&D hardly considers major issues for mass warfare: Command and control; logistics; morale. We have no meaningful definition of how a true combined force (mundane + magic + extraordinary creatures) would be put together, managed, or supplied. The rules pretty much avoid those sorts of issues, as most folks don't want to play a management game.
Also, a lot of creature abilities are tuned for their being one encounter foes. A devil with teleport at will and at will abilities ought to never get pinned down in a fight, if it can be helped. That is, using one encounter statted creatures in extended fights is a misuse of those creatures: They are rather overpowered as extended foes. (Meaning my devil example from before isn't really a fair example.)
TomB