Heh... perhaps I was being a little snarky. I'll rephrase.
What is the tangible benefit of maintaining a direct correspondence between a metagame class term and its name within the game narrative?
Can a DM rename paladins "Chevaliers du Orlais" in their homebrew?
If so, can they use Avengers to represent (some or all) of them?
What about swashbucklers? Should they be fighters? Rogues? Their own distinct class?
How much does nomenclature matter? Why does it matter?
Feel free to answer any of this. But if you're going to respond with snark or wit, at least try to funny.
But, Imaro, when some people will simply ignore the stated definitions of terms in favor of whatever they feel like a word should mean, does that mean we should simply abandon any attempt to break away from particular connotations?
I mean, isn't this just the old warlord debates with a funny moustache and a new pair of glasses? "Oh noes, we can't have warlords in the game because warlord has real world meanings and people will be so confused" was essentially how the argument went. Never minding that the meanings of words like Druid and Paladin are many, MANY miles away from the D&D classes that have those names. Never mind the poor Monk. Isn't a Monk someone who lives in a cloister and copies scrolls for a living? Since when do monks become ninja's?
See, selectively picking and choosing definitions of words is fun and easy. But, at the end of the day, do we really want to cater to people who refuse to actually take the word in context and use the provided definitions?
4th edition PHB 1; said:Warlocks channel arcane might wrested from primeval
entities. They commune with infernal intelligences
and fey spirits, scour enemies with potent blasts of
eldritch power, and bedevil foes with hexing curses.
Armed with esoteric secrets and dangerous lore, warlocks
are clever and resourceful foes.
However you came to your arcane knowledge, you
need not accept the poor reputation warlocks sometimes
endure. You could be a libram-toting scholar
captivated by ominous lore, a foot-loose wanderer
searching for elusive ultimate truths, a devil-touched
hunter using infernal spells to eliminate evil, or even
a black-clad mercenary who uses sinister trappings to
discourage prying strangers and unwanted attention.
On the other hand, you could be a true diabolist using
your gifts to tyrannize the weak—some warlocks unfortunately
are exactly that.
The pacts are complete. The rites have concluded.
The signs are drawn in blood, and the seals are
broken. Your destiny beckons.
4th edition PHB 1; said:Wizards are scions of arcane magic. Wizards tap the
true power that permeates the cosmos, research esoteric
rituals that can alter time and space, and hurl
balls of fire that incinerate massed foes. Wizards wield
spells the way warriors brandish swords.
Magic lured you into its grasp, and now you seek
to master it in turn. You could be a bespectacled sage
searching for dusty tomes in forgotten sepulchers, a
scarred war mage plying foes with fireballs and foul
language in equal measure, a disgruntled apprentice
who absconded with your master’s spellbooks, an
eladrin upholding the magical tradition of your race,
or even a power-hungry student of magic who might
do anything to learn a new spell.
A cloak of spells enfolds you, ancient rituals bolster
your senses, and runed implements of your craft
hang from your belt. Effervescing arcane lore pulses
through your consciousness, a constant pressure
craving release. When will you know enough magic to
storm the ramparts of reality itself.
Help! I'm confused too.Okay, I'm lost. I am talking about the definitions, narratives, and fiction in the D&D game books. This isn't the same as the Warlord argument you are talking about. These are the descriptions and fiction that the designers and developers attached to the classes in the 4e books.
<snip>
EDIT: You see the problem that most are arguing is that combat role as a gameplay element shouldn't be hardcoded into these classes since they do in fact come with fiction, narrative and story in the game (along with specific class mechanics).
I think you're confusing something.Never mind the poor Monk. Isn't a Monk someone who lives in a cloister and copies scrolls for a living? Since when do monks become ninja's?
Because it's not?
A ranger's role in combat is striker. That's what role means in 4e. Combat only. However, everything that you could do with a ranger outside of combat, you can still do in 4e. All the nature bunny stuff and woodsy stuff is still there.
However, as this thread shows, people equate combat role with character archtype, which is simply a misreading of how 4e actually defines role.
.
To further clarify what I mean...
Description of Warlock...
Now the description of a Wizard...
These appear, in my mind at least, to be totally different archetypes. Reading this a warlock doesn't seem like a "striker wizard", it appears to be a totally different archetype. The question is... from the description of a warlock or wizard, why should one be confined to the striker role and the other be confined to the controller role? Nothing in these archetypes seems specifically geared towards combat role and in fact I could see arguments that these archetypes could encompass all of the combat roles. So why is it that because I want to play a pact-damned, magic wielding, repentant... I also have to be a striker? This is the fundamental argument being discussed here.
Now again, I readily admit that 4e is finally moving away from this and I personally think it's...
1. Something that should have never been hardcoded to class in the first place, and...
2. A good thing.
You are 100% right. Because combat role =/= archetype. They are two completely different things. 100% divorced from each other. Striker is SOLELY AND PURELY what a character does best in combat. Nothing more. You and others are the ones trying to tie the combat role with archetype and ignoring the fact that role is actually specifically defined and that definition DOES NOT INCLUDE ARCHETYPE.
So, you have a warlock that is a scholarly type. But, when the gloves come off, his best options are to deal lots of damage to a single target. You can have a wizard with a scholarly bent. When the gloves come off, he blasts lots of things for a little bit of damage.
The problem here is that you keep conflating two completely separate things. Thus, everyone wants a "monk" that is two different things, instead of simply picking the class that best fits your character concept, regardless of whatever the name is (because the name doesn't actually mean anything and never really did) and go from there.
But, sure, if you insist that role=archetype, then 4e will constantly have problems for you. Not surprising considering that you are misreading what roles actually are.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.