OOC: Let's play the action w/ the ghost out here, and use Lerissa's thread to RP Lerissa's attempts to sweet talk Sasha into a better general attitude![]()
OOC: Is the ghost loud enough to wake those of us sleeping?
Lerissa is pleased the ghost has decided to appear during this watch and she feels her hand immediately travel to her weapon, like a weapon is really going to hurt a ghost she then thinks to herself.
She immediately places the necklace in Sasha's hand, "Put it on and tell him he is dead but you need time before you can join him. Then take off the necklace and give it to him and tell him it's a symbol of your love and you will meet him soon."
OOC: Make a Perception check - beat a 12 and you can wake up.
Sasha appears quite young as she looks from Lerissa to the amulet and then to the ghost. "You want me to what? Oh, I don't think so . . . it sounds like he's . . ."
The apparition continues to move up the beach; as Lerissa holds the amulet out the creatures eyes light on it. "WHAT'S THIS?!"
The ghost's eyes glow even brighter with apparent rage as they light on the amulet, now around Lerissa's neck. "TRAITORS! MUTINEERS!" He moves forward, plainly intending attack.
HP: 17/17 AC: 16 AC(T): 12 AC(FF): 14 Init: +02
Saving Throw Total Base Mod Misc Special
Fort: 03 2 +1
Ref: 02 0 +2
Will: 04 2 +2
BAB: +01 CMB:+02 CMD: 14
Weapon Attack Damage Critical Special
Scimitar +3 1d6+1 18-20/x2 +1 (Weapon Focus)
Judgments: 1/1 per Day
Spells Available:
* 0 Level * 1st Level (2/2 per Day)
* Create Water * Cure Light Wounds
* Resistance * Inflict Light Wounds
* Detect Magic
* Guidance