Am I still cheating if I'm the one who decides what the rules are? That's part of the social contract at my table: what I say goes. In all things. I am not bound by any constraints placed on me by the players. Other DM's in my group are treated likewise.
Nope, you're not cheating. Your social contract is such that you're not breaking any rule to deviate from the written rules, alter combat statistics, change any tactics unnaturally, or the like. You're completely fine, in my mind.
It's other groups that this isn't in the social contract for that I consider it cheating. You're breaking the agreement made by your friends in regards to playing the game. To me, that's cheating. You're clear, though. As always, play what you like
Of course it might. It wasn't intended as an argument for carte blanche discarding of rules whenever anyone wants.
But last time I checked, rubbing someone the wrong way didn't justify accusation of being a "cheater". You seem to want to dismiss the connotations there, but I think they are heftier than your arguments.
I disagree, but that's okay. To me, if someone says they're going to do something (or not do something) explicitly, and then they purposely go against what they said, most people consider that lying. In the context of a game, I think it's fair to call that cheating. The dictionary definitely supports my thoughts on this, too.
Now, if there's no agreement being broken, obviously it's not cheating. If people don't mind fudging, it's all cool. Alter away. I honestly hold no ill will to those who play that way. I just strongly disagree with the assertion that "the GM can never cheat" when I think I've clearly shown that's not the case in every circumstance.
If you disagree, that's understandable. We both think our point of view is a little clearer (which is why we have them)
Well, I was trying to be demonstrative, not exhaustive. The point is that both the term "game" and "rule" are pretty flexible, such that yes, sometimes it is appropriate in context of a game, too.
Well, yes, but as I hesitate to throw around actual definitions (because it rubs people the wrong way), I find that doing so can be enlightening to a conversation. As we're currently speaking within the context of a game, and the definition clearly relates to games, I think I'm more than justified in holding to my view.
Yes, well, certainly Mark's a bit overstated there. But arguing that you can call *any* violations of rules a cheat is no better, in my humble opinion. They are both overstatements, and one doesn't justify the other.
Only if it's meeting the definition of cheating, of course
Better to simply come up with a single counter-example, as this is sufficient to disprove an absolute. For example: In a tournament context, it is possible for a GM to cheat, intentionally altering play to influence the standing of a player in the lists. This is a case where the RPG play *is* competitive, and the idea of cheating certainly applies.
That still meets my definition: "
2. To violate rules deliberately, as in a game" and "
b : to violate rules dishonestly". In your example, the GM is breaking (new tournament) rules when he alters play. If there is an agreement not to, he's also violating rules dishonestly. I feel my definition does not suffer from your counterexample.
I still hold to my previous example of "cheating" to help a very young child play better. A slightly older child might complain because it's "cheating" -that is, breaking the rules to help a particular outcome occur. Well, the adult is just trying to help the younger child, and make it more fun for them. However, the side effect is that the slightly older child is having less fun. This is a pretty good representation of fudging, in my mind.
I understand that people disagree with me. I just personally don't feel I like have any real holes in my understanding or argument. I am, however, totally okay with other groups fudging. More power to them, have fun and game on. It just doesn't work for
my group. As always, play what you like
