This is an interesting thought. I wonder how many of those who dislike fudging dice would leave a game if they learned that the DM fudged to save their character. And how many of those who approve of fudging dice would leave a game if they learned that the DM did not fudge to save their character.
Also, in a different direction:
Those who dislike fudging dice, if an attack (or something) roll would kill your character, would you accept a DM's offer to survive but suffer some kind of notable injury? For instance, if the adventure was in a setting where bringing in a new PC would be difficult or impossible, (like on an island, or deep in the dungeon). Your character takes a killing blow, but the DM says that instead of death, you loose a limb, or an eye, or some permanent ability score damage, or something similar.
In my experience, setting an adventure in some remote location where replacement PCs aren't feasible is the perfect situation for fate to kill a PC.
Bullgrit
Sure I would accept some other penality. Imprisoment theme is pretty common alternative for tpk. However I think these kinda solutions must be agreeid beforehand. I don't want suprise loss of leg or something not crear to me. I don't want be on different map with world's physics. Those rules offer, even the most wachy and fantasastic. I have played bad games, really bad games, where people had to wait not because of character death but because favourite chars wanted their solo play time. Which was not so bad at the time, since we were younger and used those long missed hours other people's books they had dragged in. So it was kinda fun then.
I haven't seen mild case of fudging in my life. The one's I know doing it do it way too much. Also one of them cheats when playing. Other 2 do not.
I think many people here might have pretty cool games. My opinions concern my gaming circles.
It's not evil to fudge, but to me it feels cheap. I like my character's biting dust now and then. I think death is often more preferable opinion than ruining the character in other ways.
I think all who don't like eat the result when they roll random, should be awere of it, and introduce some fate/action points/clones like in paranoia to that system to avoid random kills. Just make sure you offer them plenty enough to cover all situations you don't want to leave up to death. But remember it cuts off some, though not all dramatic failures.
Or play some different game entirely.
I know some here just like D&D and similar things for other stuff.
Lol, and despite pulling (rarely) aggro on forums, I don't mind how other people play. I just like to discuss opinons. And I am pretty flexible. I still play with these dm's who arent' very good for other things too, but we are friends. And since they want to play rpg, well.. We argue all the time. Mainly about Star Wars, which I still refuse to play again.