Shade
Monster Junkie
Here's the ToH revised fire lizard's statblock...
FIRE LIZARD
Huge Magical Beast (Fire)
Hit Dice: 10d10+50 (105 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 17 (-2 size, +9 natural), touch 8, flatfooted 17
Base Attack/Grapple: +10/+26
Attack: Claw +16 melee (1d8+8)
Full Attack: 2 claws +16 melee (1d8+8) and bite +14 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Breath weapon
Special Qualities: Darkvision 60 ft., immunity to fire, lowlight vision, vulnerability to cold
Saves: Fort +12, Ref +7, Will +3
Abilities: Str 26, Dex 10, Con 21, Int 2, Wis 11, Cha 10
Skills: Listen +8, Spot +9
Feats: Alertness, Cleave, Mulitattack, Power Attack
Environment: Warm plains and underground
Organization: Solitary or pair
Challenge Rating: 8
Treasure: Standard
Alignment: Usually neutral
Advancement: 11-12 HD (Huge); 13-30 HD (Gargantuan)
Level Adjustment: —
FIRE LIZARD
Huge Magical Beast (Fire)
Hit Dice: 10d10+50 (105 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 17 (-2 size, +9 natural), touch 8, flatfooted 17
Base Attack/Grapple: +10/+26
Attack: Claw +16 melee (1d8+8)
Full Attack: 2 claws +16 melee (1d8+8) and bite +14 melee (2d6+4)
Space/Reach: 15 ft./10 ft.
Special Attacks: Breath weapon
Special Qualities: Darkvision 60 ft., immunity to fire, lowlight vision, vulnerability to cold
Saves: Fort +12, Ref +7, Will +3
Abilities: Str 26, Dex 10, Con 21, Int 2, Wis 11, Cha 10
Skills: Listen +8, Spot +9
Feats: Alertness, Cleave, Mulitattack, Power Attack
Environment: Warm plains and underground
Organization: Solitary or pair
Challenge Rating: 8
Treasure: Standard
Alignment: Usually neutral
Advancement: 11-12 HD (Huge); 13-30 HD (Gargantuan)
Level Adjustment: —