Spectramouse Working Draft
Spectramouse
Fine Magical Beast
Hit Dice: 1/4d10 (1 hp)
Initiative: +2
Speed: 15 ft. (3 squares), climb 15 ft.
Armor Class: 20 (+8 size, +2 Dex), touch 20, flat-footed 18
Base Attack/Grapple: +1/–20
Attack: Bite +4 melee (1)
Full Attack: 1 bite +4 melee (1)
Space/Reach: 1/2 ft./0 ft.
Special Attacks: Illusions
Special Qualities: Darkvision 60 ft. low-light vision, scent, supersonic speech
Saves: Fort +2, Ref +4, Will +1
Abilities: Str 1, Dex 14, Con 10, Int 12, Wis 12, Cha 13
Skills: Balance +10, Climb +10, Concentration +4, Hide +26, Move Silently +12, Spellcraft +3
Feats: Stealthy
Environment: Any land
Organization: Solitary, or group (2-12)
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement: —
Level Adjustment: —
An albino mouse.
A spectramouse is an ordinary-seeming albino mouse with an innate ability to create illusions. No one knows whether they are the product of magical experimentation or a spontaneous mutation. Spectramice are social, peaceful creatures who live in tight-knit groups. They are as intelligent as many humanoids, but are only interested in the survival of themselves and other mice. Most spectramice show no interest in abstract subjects, their thoughts concentrate on finding food and shelter, producing young, and warding off predators with their illusion powers. They do sometimes defend mundane mice as well as other spectramice.
Spectamice speak their own language. Their voices are too high-pitched for the hearing of most humanoids.
A spectramouse is 4 inches long (plus a 4 inch tail) and weighs about an ounce.
COMBAT
Spectramice prefer to avoid combat, using their illusions to frighten other creatures away. If this fails to drive away a lethal threat, a large group may resort to their phantasmal killer ability.
Illusions (Sp): Spectramice can create illusions as at-will spell-like abilities. A group of spectramice can cooperate to produce more powerful illusions. To contribute to a cooperative illusion, a spectramouse must take a standard action and be within 30 ft. of all the other spectramice in the group casting the spell. Interrupting a spectramouse from casting a cooperative illusion will only prevent the spell from being successfully cast if it reduced the number of spectramice in the group to less than the minimum number required to cast the spell (see below). The DC of the spell equals 10, plus the spell level, plus the Charisma bonus of the spectramouse with the highest Charisma in the group, plus a circumstance bonus of +1 for every two additional spectramice above the minimal number needed to cast the spell (maximum circumstance bonus +4). The spell-like ability can originate from any mouse in the group.
A single spectramouse can create a ghost sound or disguise self spell-like ability (as the spells). It can use disguise self to appear as a giant mouse or dire rat up to 1 foot tall and 3 feet long (not including tail).
Two or more spectramice can create a silent image spell-like ability.
Four or more spectramice can create a minor image spell-like ability.
Six or more spectramice can create a major image spell-like ability.
Eight or more spectramice can create a phantasmal killer spell-like ability.
Supersonic Speech (Ex): Spectramice have voices far above the frequency range of normal humanoid hearing. A spectramouse can hear normal humanoid speech, but cannot reply using its own voice. It can use ghost sound or other illusions to produce speech audible to normal humanoids. Some creatures with keen hearing, such as dogs or bats, are naturally able to hear a spectramouse's speech.
Skills: A spectramouse has a +4 racial bonus on Hide and Move Silently checks and a +8 racial bonus on Balance and Climb checks. A spectramouse can always choose to take 10 on Climb checks, even if rushed or threatened.