The idea that all of these creations are set in stone and not to be changed, or that if a miscalculation has been made and a correction should be applied, or even that a direction of play that would make the game more fun presents itself through the change of a roll would make the GM a cheater is completely foreign to me.
Maybe it's not foreign to us?
All of this would be done under the cover of the screen: I don't tell the players what the hp, AC, immunities, and special powers of the monsters I create--there is no frame of reference for rigging.
My players have a very good grasp on enemy capabilities. They don't know if a warrior they run across is exceptionally good or merely average without engaging him (or rolling a successful Assess skill check), but they can start to flesh out his capabilities pretty quickly in combat. Why? Because they've had unaltered interactions with the game world so long that they can make these judgments reliably. The same goes for the myriad of skill checks out there, attribute checks, etc.
They have a huge frame of reference for fudging once they've Assessed or interacted with the creature or situation. It may not be so in your game, and I'm not saying you should change. I'm saying that you saying it's a trust issue? That's incorrect, at least as a blanket statement. It is purely wrong.
The reduction of a roll equals the same as a reduction in HD or feats, or item strength...all behind the screen. I guess I just don't separate the creation of the game with the playing of the game...sometimes it even happens at the same time.
I very rarely stat out a creature at all. I run an extremely open sandbox game, and I have no ideas where the PCs will go next, or who will come to them next (I often think I have an idea, but...). Creation of NPC stats is nearly entirely on the fly. And yet, once I choose it, and the players interact with it, it's frozen in place. That fact of the game world has been decided, the players have explored it, and it's set. The players
rely on me to do this.
As for trust issues. It wasn't meant to be derisive. But, had I read the rest of the thread the last time I posted, I probably wouldn't have said anything because there is nothing but, admitted, trust issues. From the original post right through to the last couple. And probably the most telling is:
I can't think of a play-style that is worse than no gaming. But that's just me.
There are many people I'd skip playing under entirely rather than game with. People who fudge often and consistently (especially openly) would be among them. It's not because I don't trust them. I've said why in this thread, so you've probably read why.
It's not a trust issue, it's a play style issue. Trust might pop up for some people, yes. Your blanket statement, however, is not true, and that's what I'm pointing out. As always, play what you like
