Special Conversion Thread: Microscopic Monsters

I agree with all that.

Revising...

Slime Mold Sporocarp (CR X)
A mature sporocarp resembles a large, dried out mushroom about 10 feet tall. The head of the "mushroom" is hollow and filled with spores about an inch long. A dry sporocarp has vulnerability to fire. It is AC 1, hardness 5, and takes 120 hit points of damage to destroy, but any weapon damage which does not destroy the sporocarp causes it to split open and release its spores. The spores scatter in a cloud covering a 30 foot radius and attach themselves to any organic matter they touch (including living creatures), which they immediately start to digest, doing 1 point of Constitution damage per round. On the first round of contact, the spores can be scraped off a creature (possibly destroying the scraping device), but after that it must be frozen, burned, or cut away (dealing damage to the victim as well). Anything that deals cold or fire damage, sunlight, or a remove disease spell destroys a spore infestation.

Partially developed sporocarps are soggy and covered with damp mucus, giving them fire resistance 5. Such a sporocarp poses no threat, since its spores are not ready to reproduce.
 

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Seems pretty good, though I'm now wondering if we should swap the Con for acid damage. Well, whatever. Oh, why would the scaping device be destroyed if these do Con damage?

CR 2?
 

Seems pretty good, though I'm now wondering if we should swap the Con for acid damage. Well, whatever. Oh, why would the scaping device be destroyed if these do Con damage?

CR 2?

Yes, I was wondering how to justify that.

Well, it does eat nonliving organic material and the other forms of the Slime Mold do acid damage, so acid would be justifiable.

How much damage though? 2d4 acid (only harms organic materials)?
 




So?

Slime Mold Sporocarp (CR 1?)
A mature sporocarp resembles a large, dried out mushroom about 10 feet tall. The head of the "mushroom" is hollow and filled with spores about an inch long. A dry sporocarp has vulnerability to fire. It is AC 1, hardness 5, and takes 120 hit points of damage to destroy, but any weapon damage which does not destroy the sporocarp causes it to split open and release its spores. The spores scatter in a cloud covering a 30 foot radius and attach themselves to any organic matter they touch (including living creatures), which they immediately start to digest, doing 2d4 points of acid damage per round (the acid damage only harms organic materials such as flesh or wood). On the first round of contact, the spores can be scraped off a creature (exposing the scraping device to the spores' acid damage), but after that it must be frozen, burned, or cut away (dealing damage to the victim as well). Anything that deals cold or fire damage, sunlight, or a remove disease spell destroys a spore infestation.

Partially developed sporocarps are soggy and covered with damp mucus, giving them fire resistance 5. Such a sporocarp poses no threat, since its spores are not ready to reproduce.
 





So, is this good enough for a final version?

Slime Mold Sporocarp (CR 1)
A mature sporocarp resembles a large, dried out mushroom about 10 feet tall. The head of the "mushroom" is hollow and filled with spores about an inch long. A dry sporocarp has vulnerability to fire. It is AC 1, hardness 5, and takes 120 hit points of damage to destroy, but any weapon damage which does not destroy the sporocarp causes it to split open and release its spores. The spores scatter in a cloud covering a 30 foot radius and attach themselves to any organic matter they touch (including living creatures), which they immediately start to digest, doing 2d4 points of acid damage per round (the acid damage only harms organic materials such as flesh or wood). On the first round of contact, the spores can be scraped off a creature (exposing the scraping device to the spores' acid damage), but after that it must be frozen, burned, or cut away (dealing damage to the victim as well). Anything that deals cold or fire damage, sunlight, or a remove disease spell destroys a spore infestation.

Given enough time and food, even a single spore can grow and multiply into an entire slime mold colony. Partially developed sporocarps are soggy and covered with damp mucus, giving them fire resistance 5. Such a sporocarp poses no threat, since its spores are not ready to reproduce.
 

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