D'karr
Adventurer
I didn't find the previous reference to a torch, but think it really depends on the wording of the rule.
1) Torches = 1d4 fire damage to 1 creature
2) Torches = 1d4 fire damage
Why must the fireball specify x damage to all creatures in a burst, instead of x damage in a burst? I suppose it seems to be a purposeful way of avoiding ick messy questions of fictional positioning. But so many groups seem to take the RAW so seriously, it seems to be becomes the de facto standard to ignore fictional positioning.
And that's where I think that the disconnect happens. Should a measure of common sense (this is a fantasy RPG after all) be set aside by the DM because a "rule" says one specific thing, and it can't really do anything else?
If the torch rule says 1d4 damage 1 creature, and the rules already specify that the DM is responsible for the "environment". What is it that prevents the DM from saying that the creature now catches on fire and takes 5 points of ongoing damage, or that a nearby curtain also catches on fire as the torch hits the creature?
It seems like some want to look at the rules as the be-all, end-all for the parameters of the game. If it's not written, it can never happen. In a game of imagination that is highly restricting, because no matter how many rules designers provide, they will always miss something. Either the players want to get creative, or the DM does, and when that happens the rules are insufficient.
The best moderator(s) of the rules, and their interaction within the game and the game world are the DM and players actually playing the game.
The 4e DMG has a lot of good advice for DMs (new and old) about how to run the game. Everytime I see these parsing of rules arguments it makes me really sad.
When did the "rules as written is the only way to go" become the standard by which the game has to be played at the table?