Imagine being around a person so very negative and so very offensive that his distressing insults actually hurt and kill almost anything that moves (unlike the source myth where this talent is probably limited and used with discretion).
I don't see this as any different from other departures from myth and history - D&D protagonists fight ludicrous numbers of fights, against a bizarrely gonzo variety of foes. Just as no mythical bard ever viciously mocked a gelatinous cube, no heroic warrior of myth ever duelled with one either.
A sword duel to the death is cinematic and compelling, whether you're metagaming with miniatures or immersed in your character. An insulting duel to the death... not so much.
In D&D both are resolved pretty abstractly. The drama is to a signficant extent mechanically mediated.
Bard A: You suck! (inflicts psychic damage)
Bard B: No, you suck! (inflicts psychic damage)
Bard A: Idiot! (inflicts psychic damage)
Bard B: Moron! (inflicts psychic damage)
Bard A: Your mother was a hamster and your father smelt of elderberries!!! (kills opponent)
Bard B: Oh, bon mot! I wish I had agreed to a duel of swords, but alas, you have slain me with words. Good bye, cruel world, good bye!
Whereas the sword duel, at the table, contains such epic swordplay as "I swing", "I riposte", etc. It's not as if I actually get to see two fencers go at it.
Do lethal insults always kill you in 6 seconds, or might it take a day or longer?
I don't have much to add to [MENTION=386]LostSoul[/MENTION]'s long reply to your post, but the question you ask here applies equally to a sword duel. How, in D&D, can I replay a (fantasy) variant of Reservoir Dogs, with a protagonist dying slowly from a stomach wound?
Is this talent the epitome of bardish lore and only master bards are so gifted, or can any bard kill with a word instead of the sword? All of these and more are natural, organic questions about the process.
The answer to this question presumably depends on how the particular campaign tackles first level PCs - are they epitomes? or generic?
When the game dumps all these questions of process and cause-and-effect onto the shoulders of DM and players, it's often ignored or handwaved away as an unwelcome or undesired burden
If people want to play that way, isn't that their prerogative? But what they will find out, I think, is that the game mechanics break down at certain points. For example, they won't be able to bring page 42 into play, because page 42 depends on fictional positioning.
Thus IMO the game translates the myths very poorly into a videogame-y fighting action, converting rich myths into combat fast food, losing almost all the nutrients and flavor in the process.
I'm not seeing anything unique to 4e in your criticisms here. As far as I can tell, they apply equally to Power Word and True Name spells in earlier editions.
But as for the quality of your experience, I'm sorry it's been poor in the way you describe.
If I reflavor magic missile as a tossed small yellow poisonous frog it doesn't matter that the target may be poison immune, or that the target is a demon poisonous frog that can control poisonous frogs in a certain radius. The fluff doesn't matter.
Given that magic missile lacks the
poison keyword, I don't think that is a permissible reflavouring.
I'll just finish that reflavoring is house rulling anyway and a good DM can work with that and make it matter.
Is this really true when the core rulebook actively encourages it?
no one's arguing against DM implemented houserules, so I'm not sure what your point here is??
Using page 42 is not houseruling. Is a key part of 4e's action resolution mechanics.
But what does the fiction matter in this instance? How does the fiction of whether you use weaponplay or lulling an enemy influence the gameplay, your chances of success or the effect? It in fact doesn't... Come and Get It will always work the same without a DM houseruling it.
The consequence - that various NPCs/monsters move their position - will always be the same. The method by which this is procured won't necessarily be the same, because the power says nothing about how this is achieved. And those differences can matter in the fiction. For example, a fighter who taunts foes into attacking him/her is presenting a different fighting style, and can expect different reactions and responses from those who s/he confronts, from a fighter who relies primarily on weapon play.
I don't have the 2e PHB, but based on what was said I assumed it said Hercules was a fighter, not that all fighters are Hercules.
I don't have it either, but I trust [MENTION=3887]Mallus[/MENTION]'s quote: it mentions Hercules as an exmaple of a fighter. This seems to me to be intended to indicate that players of fighters, in AD&D, can expect their fighter to resemble Hercules in salient ways.
Page B30 of Moldvay Basic says "Great heroes such as Hercules were fighters" and also that "Merlin the Magician was a famous magic-user." Again, I take this as an indication that a player of a fighter can expect his/her PC to resemble Hercules, just as the player or a magic-user might expect his/her PC to resemble Merlin. There's no implication that a high-level wizard will be weaker than Merlin because Merlin is not a mortal, and there's no indication that a high-level fighter will be weaker than Hercles because Hercules is not a mortal.
The broader point: given that Hercules is the
only example given of a fighter, there is no implication that a figther, as a PC, is purely mundane in ability in the way that a real-world soldier or martial artist must be.
One, the dead can be mocked "haha, you're dead!!" Check.
Board rules put limits on this, but in the real world, where many people doubt the existence of magic or the endurance of the spirits of the dead, there is a diplomatic incident currently taking place between Turkey and France over what may or may not be permissibly said about the Armenian dead during WW1.
Most criminal codes make it an offence to desecrate the dead or their graves.
In a magical world in which the spirits of the dead and their magic
do endure, the idea that a magician (like a bard) could weaken a skeleton by mocking the power of its dead creator is, to me, entirely verisimilitudinous.
Two, it doesn't make sense the bard can mock a dead creator and in so doing weaken the magic they set in place. Put another way, how would it work if the bard mocked a sigil they left behind, or an alarm spell.
In those latter cases, there is no creature to suffer psychic damage as a result, so it is less straightforward. But if the player of a bard in my game wanted to used Vicious Mockery (via page 42) as part of an attempt to weaken the lingering magic of a dead creator, I would be happy with that.