Imaro
Legend
Yes, seriously. It still seems interesting that you are even trying to use the PHB descriptions for any type of flavor text. I'll take a look at one for a simple comparison.
This is the description/flavor text of a Trip in 3.x
Trip - Flavor Text (possibly?) - You can try to trip an opponent as an unarmed melee attack.
Rules - Everything else is rules text.
Effect - If successful target prone
This is the flavor text of powers that knock an opponent prone in 4e.
Shield Bash - Flavor Text - You knock your adversary off balance with your shield and follow up with a strike.
Rules - Everything is rules text. Possibly other effects.
Effect - If successful target prone
Driving Attack - Flavor Text - You drive back your adversary with a hail of blows.
Rules - Everything is rules text. Possibly other effects.
Effect - If successful target prone
Takedown Attack - Flavor Text - You bash your foe with a vicious attack and then drag the creature down to the ground.
Rules - Everything is rules text. Possibly other effects.
Effect - If successful target prone
Knockdown Assault - Flavor Text - You smash your weapon into your foe so hard that the enemy loses its footing.
Rules - Everything is rules text. Possibly other effects.
Effect - If successful target prone
Spinning Sweep - Flavor Text - You spin beneath your enemy’s guard with a slashing strike, and then sweep your leg through your foe an instant later, knocking it to the ground.
Rules - Everything is rules text. Possibly other effects.
Effect - If successful target prone
I've only used 5 example out of one character class (fighter). There are at least 40 other powers for that class alone that can result in effect of knocking the target prone. So there are at least 45 ways that players can decide to use the default narrative, or expand it as desired, just for that class. In 3.x there is something that says you can attempt to trip.
BTW, the description in 3.x is not really flavor text, it is a simply a description whereas the 4e description is specifically designated as flavor text so the player can have a gameworld narrative of what his attack looks like.
So yeah, I was serious when I said that previous editions really had no flavor text for attacks for non-spellcasting classes. What flavor text did OD&D, BECMID&D or AD&D have? Possibly, the one invented by the players and DMs out of whole cloth. Like I said, in 4e at the least the player gets a base description from where they can start, and if they want to create the description from whole cloth they still can.
First... quantity does not equal quality. If 4e is suppose to be a game played with a malleable narrative... then all those words of fluff (especially because they have absolutely no bearing on how the attack will be resolved or how it's effect will turn out, don't really add up to much. I mean honestly with the pervading attitude of many 4e fans, it was just wasted word space.
Second. I specifically said trip was a non-descriptive maneuver and you decided to go with it... ok.