Clockwork warrior golems are programmed to defend one location near their power supply, usually the entrance to a sensitive area. They attack intruders viciously, blocking the entrance and moving away only if an intruder somehow gets past them.
Hmm. I've reread the original text and noticed a couple of points we might want to consider.
Firstly "Engaging the drive sprocket with the transmission hole in either of its feet completely recharges the creature
in one round."
I'm thinking we should include that, since it would drastically weaken it at the current "round for round" rewind rate. We could change it to:
A clockwork warrior golem can rewind its springs by reconnecting itself to a winding-sprocket. Engaging with the winding-sprocket usually completely recharges the clockwork warrior in one round, but the rate may vary depending on the power-supply.
Both standard clockwork warriors and lesser clockwork warriors use the same winding-sprocket, so a lesser clockwork golem can be wound by a standard clockwork warrior's power-supply. A lesser warrior's power supply can rewind a standard clockwork warrior golem at the rate of 1 round of rewinding for 1 round of spring-powered activity.
Secondly:
"Inside, the golem’s clockwork of gears, cogs, levers, and so on are fashioned of platinum and gold: The Keeper could imagine no better form for treasure to take than the machine-works he loves, so he has spent the past 60 years or so forging precious metals into components for the machinery the PCs will encounter.
...these gears are each worth 8 gp if sold as metal or 80 gp if sold to the right buyer as a specialty item
...The Clockwork Warrior contains 130 such gears.
...Each [Small Clockwork Warrior] golem contains 45 gears."
I read that as saying the warrior's gears didn't have to be made of treasure, the Keeper just liked the idea. If we do give them gears as treasure I think we should make them worth about 1/20th or 1/10th the total cost - 750 or 1500 gp for a regular warrior, 100 or 200 gp for the lesser.
A hulking black-iron creature shaped like an armored warrior, or rather like an empty suit of full plate. Its body is as thickly proportioned as a dwarf, but at least twice as tall. A constant humming and clicking like countless gears and levers sounds from its body.
Clockwork warrior golems are mechanical constructs that resemble iron golems, but are much more complex and less powerful. The construct consists of an ornate suit or black iron armor, inside which is the golem's clockwork of wonderfully crafted gears, cogs and levers. Some finely crafted clockwork warrior golems have clockwork parts made of precious metal, but this is not a requirement of their design.
A clockwork warrior golem is powered by its clockwork. Normally this is wound by an external power source, but the construct can disengage itself from its power-supply and operate for a few rounds before its clockwork's springs winds down. These creatures are mindless constructs, following their programmed instructions without questions or imagination. Clockwork warriors are normally programmed to defend a location, usually the entrance to a sensitive area. Their guard post is always fitted with a power-supply.
A clockwork warrior golem is 10 feet tall and weighs about 5,000 pounds. It cannot speak or make any vocal noise.
COMBAT
A clockwork warrior fights in whatever manner it was programmed to, they usually move toward the nearest aggressor and punch with their iron fists until they or their opponents are destroyed. The golem will normally stay as close to its power-supply as possible, although it may have instructions (such as to pursue robbers) that overrule its basic programming to keep itself powered.