(Psi)SeveredHead
Adventurer
If they do dazes , they still do less damage than others.
Daze is a pretty significant control condition. Shouldn't that cut the damage dealt by the attack?
If they do dazes , they still do less damage than others.
Think you mean +25% damage for brutes and not +25 .
I dont get the +5 damage per tier fix. I mean, the new math is level +8 for average damage, +25 for brutes or non-at-will powers, -25% for area powers. That's fairly simple to do, no?
I originally got the idea from the Sly Flourish blog.
I tested it in play and found that it works great. And sure whipping out a calc for +25%, or cross-referencing monster math with the new damage expressions is doable, but +5 per attack per tier is math I can do instantly in my head much faster than any other conversion method I have seen.
The +5/tier was originally from a WotC-guy, irrc.
Daze is a pretty significant control condition. Shouldn't that cut the damage dealt by the attack?
Not really.
A ranged PC can still attack with daze.
A melee PC can still attack foes next to him with daze and if nobody is next to him, he can still typically charge someone.
Many PC powers are similar in that they do normal damage and then something disadvantageous for the foe.
Your position might have more merit for Stunned, but even then from a narrative view, it should be the really strong attacks that stun, not the weak ones. Narratively, the same for Dazing attacks. Strong attacks should typically daze, not weak ones.