Legends and Lore - Charting the Course for D&D

Seriously, the OGL was a huge part of the relaunch success that brought 3.XE into being. That they don't ever mention it seems like a big mistake. The portion I quoted from this L&L article seems to cry out for OGL use for this next rendition of D&D. I know it's going to wind up being a non-starter for a lot of gamers which seems like the wrong way to go since I don't think that using the OGL would actually keep other gamers away.

Mark, while I personally would love to see a 5E OGL, I’m still not convinced that such a thing is in WOTC’s best interests.

Just last night I was reading Ryan Dancey’s column “The Tabletop Roleplaying Game Hobby Is Contracting” and there were a couple important points mentioned.

“We realized that TRPGs fall into a special class of products & services that generate network effects. In our case, the effect that had the most impact was the concept of the network externality. For TRPGs, the ‘true value’ of the product is not in the book/box that you buy. It is in the network of social connections that you share which enable you to play the game. Without that social network, the game’s value is massively reduced (it becomes literature, and there’s a small market for people who like to just read and never play TRPG content).

We began to view the market not as a series of product pyramids (a core book at the top, and an ever-broadening base of support materials produced over time), but instead as a series of human webs that overlapped and interconnected. Where those webs were strong, the products flourished. Where they were weak, the products failed. The limiting factor to the growth and strength of the TRPG market was not retail stores or shelf space, it was human brains within which these games could interconnect. [emphasis added]

The more segmented those brains became, the weaker the overall social network was. Every new game system, and every new variant to those systems, subdivided that network further, making it weaker. Between 1993 and 1999, the social network of the TRPG players had become seriously frayed. Even if you just looked at the network of Dungeons & Dragons players you could see this effect: People self-segmented into groups playing Basic D&D, 1st Edition, 2nd Edition, and within 2nd Edition into various Campaign Settings that had become their own game variants. The effect on the market was that it became increasingly hard to make and sell something that had enough players in common that it would earn back its costs of development and production…

…We hooked that train up to the engine of the Open Gaming License to help spur consolidation of game systems towards a common core, and to enable publishers who wanted to just make a great world or a cool sourcebook to do so without having to first make their own homebrew RPG (and thus fragment the market), and watched the resulting highly entertaining explosion in creativity and revenues in the market starting in 2000.”


So long as a 5E OGL results in additional content for the 5E rules, it might be a benefit to WOTC and 5E players. But the 3E OGL didn’t limit anyone to simply producing add-ons. It was possible to use the OGL to create competing game systems – including what we now know as Pathfinder. Does it really benefit WOTC to spend time, effort, and money to create a new inclusive 5E, just to have some hotshot designers come along and use their work to create a competing product, one which weakens the social network referred to above? Keep in mind, designing PF as a 3.x clone had significant advantages over designing a system from scratch, not least a huge base of 3.x players already recruited by WOTC.

But let’s assume they can craft the new OGL in a way that (mostly) limits 3PP’s to supplementing the new system, not competing with it.

“And we had to cut back drastically on the number of different books we were publishing to focus spending on individual titles to drive up profitability. It was literally better to sell 7 copies of one book vs. 5 copies of two different books due to the economies of scale involved.”

Say WOTC creates a 5E Book of Fiends. They only produce one, because it’s better to sell a lot of just that one book, than fewer of multiple books. Unfortunately, three other companies produced their own versions of the same book. Sure WOTC will have higher sales, but do the other companies’ offerings really have no impact on WOTC’s sales? Especially since those other companies are likely selling to WOTC’s best customers – the ones who spend the most on books, who are most active on forums. Do they really need those folks telling everyone “Skip the WOTC Book of Fiends, the one by company abc is so much better”?

I think the OGL was an enormous boon to the gaming population, myself included. It may even have been a boon to WOTC, at least in some ways. But let’s not kid ourselves that there are no downsides to WOTC if they publish a 5E OGL. I don’t blame them one bit if they take their time in thinking this one through.
 

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Mark, while I personally would love to see a 5E OGL, I’m still not convinced that such a thing is in WOTC’s best interests.

(. . .)(More good stuff)(. . .)

I think the OGL was an enormous boon to the gaming population, myself included. It may even have been a boon to WOTC, at least in some ways. But let’s not kid ourselves that there are no downsides to WOTC if they publish a 5E OGL. I don’t blame them one bit if they take their time in thinking this one through.


Well, it is shorthand to say OGL, in respect that it was really the d20 STL (System Trademark License) that was the boon for 3PP and WotC alike. The OGL just made that and countless other things possible. Still, an OGL 2.0 might be overdue, and anything published under the 2.0 OGL (along with any OGC released) would require that the more recent license be used. One couldn't use the OGL 1.0 to publish with OGC released under the 2.0 license (just like one couldn't use OGL 1.0 released OGC and publish under the original OGL). Couple that with a D&D STL or 5E STL (or some other branding license), and I think they could more easily protect IP and share OGC with 5E. The OGL on it's own allows for production but does little on its own for sales or marketing.
 

Hmmh, if wotc had made 4e ogl, and not stopped selling 3rd edition stuff, pathfinder may have not arised at all... the used a part of the network, wizard intentionaly abandoned.
But i guess, we will never know...

Most funny thing is: if wizards vhose to release an edition of D&D which offers all players of pathfinder a way to fix broken things without losing too much backcompatibility, roles could switch...
especially when pathfinder eventually needs to do a rules revision.
 

Well, it is shorthand to say OGL, in respect that it was really the d20 STL (System Trademark License) that was the boon for 3PP and WotC alike. The OGL just made that and countless other things possible. Still, an OGL 2.0 might be overdue, and anything published under the 2.0 OGL (along with any OGC released) would require that the more recent license be used. One couldn't use the OGL 1.0 to publish with OGC released under the 2.0 license (just like one couldn't use OGL 1.0 released OGC and publish under the original OGL). Couple that with a D&D STL or 5E STL (or some other branding license), and I think they could more easily protect IP and share OGC with 5E. The OGL on it's own allows for production but does little on its own for sales or marketing.

A couple points mentioned in the other thread (http://www.enworld.org/forum/new-horizons/316130-hope-open-4e-gaming-system-license.html:)

1. Limit the new OGL so that 3PP's cannot use it to create competing rules systems. They can create additional content that requires the WOTC 5E rules.

2. Find a way to allow 3PP content into any online tools WOTC creates. 3PP's might have to pay for the privilege, users could add it freely to their own account.

This might be a good middle ground in reaching the original goal of the OGL - uniting most of the RPG community behind a single system, and with plenty of additional, high quality material produced by that community.
 

From a purely corporate perspective, OGL leads to brand dilution and loss of profits as the limited gamer budget goes to other companies.

As a gamer, I loved the variety of products that came out for 3.5 using the OGL. As a business owner, I look at some of the absolute garbage that was published and the number of different companies publishing cheap versions of the PHB and I cringe.

I just do not see Hasbro ever allowing another OGL version of the game. Ever. Not as long as they're still publishing D&D. I believe we will only ever see OGL again if Hasbro decides to basically give up on publishing new D&D material and someone convinces the suits to free the game into the wild before closing the doors.

Ultimately it does not matter in the slightest about how "popular" or "well received" D&D is from a purely "good feeling" perspective. Not to the corporation. They only care about the amount of money the line makes. If it means more profit for the corporation, they're going to go with 100% of a smaller pie rather than a partial share of a bigger pie, unless someone with an MBA can convince them that the partial share is highly likely to mean more ultimate dollars. To me this doesn't seem probable because, especially in this economy, companies are risk adverse. This is particularly true in a situation like this, where the people who are making the decision will look bad if they take a risk and lose, but whose jobs are not on the line if they play it safe.

To be clear: Yes, a game being "popular" can well mean that it sells more copies. That's part of what marketing does. Generating games and people playing the game does lead to more sales of books. However, there's a huge difference between creating buzz and popularity and the massive leap to making the gamers and 3rd party gaming industry love Hasbro because they went OGL. When I say "popular" and "well received", I am referring to the buzz on the internet and the feelings of the diehard and vocal minority. Ultimately, the only "popularity" that matters to the corporation is the one that has dollar signs attached.

If you don't think there's a difference, take a look at the message boards for any popular MMO sometime. You will find a hue and cry of how the game is failing, how all these things being done are horrible and game destroying, and how they're all cancelling their subscriptions. Yet the dollar amounts seen by the companies don't reflect this. Things don't have to be "popular" or "well received" to put money in the bank, especially since a vast majority of your customers will never even see the "unpopular" shouting and couldn't care less.



That said, I do expect there to be licenses for third party companies to produce products for D&D. WoTC has never kept up on certain products; they need someone to product things like modules and corner-case splat books. I just hope it's done a little more smoothly than what happened with 4th Edition.
 

That said, I do expect there to be licenses for third party companies to produce products for D&D. WoTC has never kept up on certain products; they need someone to product things like modules and corner-case splat books. I just hope it's done a little more smoothly than what happened with 4th Edition.


If you have some thoughts on what would make an OGL 2.0 more acceptable, and youi have the time to do so, please add them here -

http://www.enworld.org/forum/new-ho...-dragons-5th-edition-open-gaming-license.html
 

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