And you already lost me there.As I said up thread, I absolutely love AoOs and leaving them out would be a big hurdle for getting me interested.
However, I certainly recognize the "square counting" issue. My solution to that is to simply not allow it. It is easy to count to 4, 6, or 8. And it is even easy to just look at a board and see the options in the available radius. It is very common for a player to just say "I want to go here" or "Can I get to <there> and <the thing they want to do>?"
I respect that.And you already lost me there.
To quote Mearls on 5E:I respect that.
But
I love my minis. But I would also say that roughly 10-20% of combats are still played without them simply because we do whatever flows with the game at that minute. And whether you are playing with or without minis, running past an orc (A) rationally should give the orc a chance to hit you and (B) is boring and the opposite of heroic if there is no danger in doing it.
So even if you don't use minis AT ALL, the *spirit* of what I said should still translate into a good resolution mechanic.
If 5E delivers what it promises here, then we may both get our preferences."The new edition is being conceived of as a modular, flexible system, easily customized to individual preferences. Just like a player makes his character, the Dungeon Master can make his ruleset. He might say ‘I’m going to run a military campaign, it’s going to be a lot of fighting’… so he’d use the combat chapter, drop in miniatures rules, and include the martial arts optional rules.”
In that respect, OAs do a good job. However, are they the best mechanic for the job? Could the next system come up with an even better one?
This, plus adding AoO as a class feature or feat for fighters and other defenders, would make a nice default option.Perhaps, rather than damage or a free attack, escaping a foe (or moving past them) should cost movement?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.