When you think about alignments, how much do you try to view them from the perspective of the game-world and how does your own morality influence it?
This came to my mind when I was thinking about a Lawful Good city guard captain (an important and re-occurring NPC) and treatment of criminals. He's a good guy through and through, but he fully accepts that criminals are treated in a bonified medieval way. This brutal treatment of criminals has slightly disturbed my players and confused them not only about the alignment of the city guard captain but also of the alignment of the entire society. This is something I don't want; this doesn't help me to emerge the players as a part a society and the campaign-world.
IMO even if the society was LG it would seriously break verisimilitude if they somehow treated criminals and unwanted elements humanely compared to modern penal systems of the European or North-American countries.
I'm my view a pseudomedieval fantasy world has to be pro-death penalty, extremely homophobic, anti-abortion, divided by huge gaps between classes and the age of consent is 14 at maximum, usually 12. And IMO 99% of good creatures embrace this society! However I do avoid these things in my games, because they are touchy things and hardly enhance the game. But it's always possible that these things come up sooner or later. And when they do, is it better to adjust things accordingly to modern morality to make players feel more at ease or do pseudomedieval settings have their moralities and it's quite simple for anyone to see that there is no confusion with the real world?
Morals are hard. No big news there.
This came to my mind when I was thinking about a Lawful Good city guard captain (an important and re-occurring NPC) and treatment of criminals. He's a good guy through and through, but he fully accepts that criminals are treated in a bonified medieval way. This brutal treatment of criminals has slightly disturbed my players and confused them not only about the alignment of the city guard captain but also of the alignment of the entire society. This is something I don't want; this doesn't help me to emerge the players as a part a society and the campaign-world.
IMO even if the society was LG it would seriously break verisimilitude if they somehow treated criminals and unwanted elements humanely compared to modern penal systems of the European or North-American countries.
I'm my view a pseudomedieval fantasy world has to be pro-death penalty, extremely homophobic, anti-abortion, divided by huge gaps between classes and the age of consent is 14 at maximum, usually 12. And IMO 99% of good creatures embrace this society! However I do avoid these things in my games, because they are touchy things and hardly enhance the game. But it's always possible that these things come up sooner or later. And when they do, is it better to adjust things accordingly to modern morality to make players feel more at ease or do pseudomedieval settings have their moralities and it's quite simple for anyone to see that there is no confusion with the real world?
Morals are hard. No big news there.
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