D&D 3E/3.5 3.N – Codex Gigas: Nonsi's complete 3.5 Revision (Final, PEACH not needed)

nonsi256

Explorer
3.N – Codex Gigas: Nonsi's complete 3.5 Revision (Final, PEACH not needed)

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At last my homebrew work is done. All class enhancements & balancing, rule-tweaks and concepts are now fully “cooked” and updated to their final versions.

For me, this is the codex to transform D&D 3.5e into The Dream P&P RPG. For a very long time, this is exactly how I envisioned this codex in my mind. It was just a matter of getting there.


Typo fixing and improvements will be added if and when I find it appropriate, but I don't expect that to happen on a regular basis.


Important Note:
'Unified Codex Update.zip'
is a collection of corrections, expansions and fine-tuning to the codex. I consider it an inseparable part of the codex.

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Attachments

  • 3.N - Codex Gigas (Nonsi's complete 3.5 Revision) - Final.zip
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  • 3.N - Codex Gigas (Nonsi's complete 3.5 Revision) - SPREAD OUT.zip
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  • Unified Codex Update.zip
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nonsi256

Explorer
This is amazing. I hope I can convince my gaming group to run a campaign using this system.

Thanks.
If they show reservations, send them over here with all the questions they can think of. Everything in the codex has solid justifications - and everything has its place in the greater picture.
 
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nonsi256

Explorer
In the past, when I posted my house rules codex, some readers complained that it's not search-friendly, so I've added a copy with all spoilers spread out, just for the sake of convenience.
 




nonsi256

Explorer
I'm about to settle down to read this. Any context you think I ought to have in advance?

With the usage of "context" here, I can only assume you meant "materials" or "references".
Well, I tried to be very thorough in the codex and provide any and all required references.

If any questions come up regarding the content of the document - present them and I'll do my best to clarify.
 

nonsi256

Explorer
I've added a new archive to the OP: 'More Improvements.zip'

It contains the following (in order of significance):
1. A complete overhaul of the Witch class.
2. Improvements to the Warrior & Sorcerer.
3. 2 new Rogue Talents.
4. 2 new suggested game mechanics rules.
5. A minor bonus for the DFA.





[EDIT]:
I just noticed that I’ve neglected to specify several things regarding the overhauled Witch.

1. Primary-Circle Strain-Toll progression is as if the Witch were a Bard of 2 levels higher than her actual level, plus 7th level spells column.

2. Secondary-Circle Strain-Toll progression is taken from the Spellthief, but note to make the required vertical shifts per spell-level.

3. All Witches know a number of 0-level spells equal to their unmodified Int-bonus. These spells must be selected from the 0-level list specified for the codex' Witch. Whatever the selected 0-level spells are, they always count as belonging to the Witch’s Primary-Circle for the purpose of calculating Strain-Toll, but may be associated with either Circles for the purpose of retraining.

4. Retraining:
- A single Primary-Circle spell may be retrained at levels: 4, 7, 10, 13, 16 and 19.
- A single Secondary-Circle spell may be retrained at each even level.
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IstraRaugir

First Post
So I've been leafing through this codex (net even close to reading it all) but while I'm seeing great improvements left and right I do have a problem with some minor areas. The first of these is with your 'new' senses: the DCs for Smell are ridiculously high (dropping them all by 10 points would be closer to 'real' values). Because noticing an obnoxious stench such as a ghast or rotten eggs is not something you would expect someone to fail at, yet the DC of 15 means that only 1 in 4 average people would notice it. Smell also seems to be missing any DC modulation for distance/age of a scent. Touch suffers from the oposite problem: recognizing someone's face by touch is something no one does and as such something nearly everyone would fail at. And reading words by accidental indentations in paper o_O no way that is below DC 20. In my view the DCs should be more like: 5, recognize a common item. 10, read ingraved writing. 15, sense tremors of someone moving around nearby. etc. Other than that I really love the sensory skills and I have been searching for something like this for a long time.
I initially had a few more problems but a closer reading of your work has solved that already. All in all I have to say you did a great job and as long as there aren't any blatent copyright issues I would love to see this published.

Now if you'll excuse me, I have some more reading to do :)
 

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