While I agree that detecting evil is an iconic and flavorful ability for Paladins, the way it worked was destructive. It's just way too precise and way too broad. It destroys classic plots like "find the murderer" and "demonic infestation in the church".
Rather than the very broad "evil", Paladins should be able to detect "corruption". The difference is that "corruption" is not about what you are, but what you do, and the evil acts have to be supernatural. Demons and undead should emit an aura of corruption. Humans only do if they comitted unspeakable acts. Items and places can be tainted by corruption, too.
Tavern owner who steals your stuff at night: evil? Yes. Corrupted? No.
Read a book on Necromancy? Evil: Probably. Corrupted? No.
Use the book to raise zombie army: Corrupted.
Murder your wife: Evil: Yes. Corrupted: No. Sacrifice her to Asmodeus: Corrupted.
In addition, Detect Corruption should be a passive, non-directional ability like smell, not a radar. (In game terms, a passive Wisdom / Perception check)
Flavorful: "I smell the foul stench of demons in this monastery" "This was not mere grave robbery. I fear the dead are walking tonight."
Lame: "Ok, 5 evil auras level 3 behind that door"
If a demon pactitioner is in the room, you can detect him, but you don't know immediately who it is.
And finally, demons like Succubi, whose shtick it is to walk among humans undetected, should be able to mask their aura of corruption. Corrupt church leaders and similar should have rituals or items to disguise it.
Rather than the very broad "evil", Paladins should be able to detect "corruption". The difference is that "corruption" is not about what you are, but what you do, and the evil acts have to be supernatural. Demons and undead should emit an aura of corruption. Humans only do if they comitted unspeakable acts. Items and places can be tainted by corruption, too.
Tavern owner who steals your stuff at night: evil? Yes. Corrupted? No.
Read a book on Necromancy? Evil: Probably. Corrupted? No.
Use the book to raise zombie army: Corrupted.
Murder your wife: Evil: Yes. Corrupted: No. Sacrifice her to Asmodeus: Corrupted.
In addition, Detect Corruption should be a passive, non-directional ability like smell, not a radar. (In game terms, a passive Wisdom / Perception check)
Flavorful: "I smell the foul stench of demons in this monastery" "This was not mere grave robbery. I fear the dead are walking tonight."
Lame: "Ok, 5 evil auras level 3 behind that door"
If a demon pactitioner is in the room, you can detect him, but you don't know immediately who it is.
And finally, demons like Succubi, whose shtick it is to walk among humans undetected, should be able to mask their aura of corruption. Corrupt church leaders and similar should have rituals or items to disguise it.
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