Bedrockgames
I post in the voice of Christopher Walken
How did it make them less fluid? It just gave characters goodies to make them better at their traditional roles. It was more open in many ways than any other version of the game.
Because before there weren't 4 solid roles. It isn't like defenders, leaders, controllers, and strikers have existed as concepts in the game since its inception. This is one way to cut the pie but not the only way. It could have been cut into three broader categories, or multiple more narrow categories (which is essentially what any felt they were doing before 4E codefied it all around combat). People talked about teamwork and roles in lots of different ways. And the 4e approach for lots of us is too insistint on looking at the game through the lens of 4. I dont necessarily want a character that focused.