What was the concensus on the following concept?
Both attacker and defender simply have a bonus.
Attacker chooses to either roll 1d20 or take 11, the defender chooses the other.
The reason it's 11 and not 10, is for the math to work out. Do the math yourself if you don't believe me.
I'd rather they just standardize on "Players always roll". That way, they can just print those 11+score numbers in the monster stat blocks, and it removes a step of decision making that serves little purpose.
The appeal of saving throws is the feeling of having the power, in your own hands, to say "no" to the DM when he says a spell is cast on you. It's illusory, of course, since it's just as random as the DM rolling an attack. Having the Players-always-roll preserves that Saving Throw feeling. On the other hand, I don't think most people are that fond of having the monsters make saves against something. Outside of nostalgia, I think making attacks is more satisfying. Player-always-rolls provides both.