I agree with Monte. An important goal of 5th Edition should be to safeguard nongamers' ability to make apropos roleplaying references.
Hehehe. Amongst my friends, if someone pisses you off, the automatic response is "Dont make me roll for initiative!"
As to my position. I dont want to see attacks and magic use a singular mechanic. I liked that magic was different, that it sorta had a more chaotic effect and stood in defiance of conventional probability. It allowed not only that the fluff suggested something fantastic, but the mechanic did as well.
The one I really like is DCC spell system. Basically
1) Caster Rolls d20+Level+Stat Bonus
2) Each spell has a chart. This has a minimum for effect, and if you are above, look up on the chart as to what effect you produce, with higher results getting more potent. This also superceeds the "You do X per caster level" convention (i.e. you are higher level, therefore you will be further up the chart)This also made spells chaotic and unpredictable...I like that
3) The effect from result 2 MAY allow the target a saving throw, in which case they roll a save against the result from step 1
If you havent looked at it, go grab the DCC beta. Love of hate most parts, the spell system is just inspired.