I was wondering if any other people have had this issue where our modern ethics on things like slavery, treatment of prisoners, all people created equal come into conflict with a game set using a more medieval culture?
No, my players never give me flack for how the world, social classes, or anything really works.
The DM made it clear when she started her game that it was medieval style world. That nobles and royalty had more rights then the merchant and peasant classes. That there were two sets of laws and punishments, For example a noble killing a peasant most likely would only have to pay out some kind of payment to the family but if a peasant killed a noble they were executed. A peasant or merchant attacking a noble or royalty would face execution.
Well, since I've been developing Kaidan: a Japanese Ghost Story setting for PF, I've relied on Japanese history for these kinds of concepts.
Strangely, at least in this inference, in ancient Japan it was the opposite. Commoners are believed by the state to be basically ignorant. Thus there were indeed two sets of laws, however, from the state's point of view, the samurai are expected to know what is right and wrong. Punishment to samurai in most instances was death. Whereas for the Commoner, a fine, whipping or many other forms of punishment was more likely.
Commoners were expected to 'not know' therefore they were punished less severely than Samurai who were expected 'to know'.
If you were rude to a noble you could well find yourself getting a beat down or be thrown in the stocks.
On the other hand, samurai were expected to do the punishment drectly without the need for a court of law. If a Commoner even looked into the eyes of a samurai, say while passing each other on the road. It was expected of the samurai to punish the 'looker' now, and more than likely they were beheaded for doing so.
The party was in an abandon mine investigating the disappearance of several clerics of Herineous. We found an active temple of Hextra and all the clerics were dead but one. We freed him and when we gave him a weapon he turned it on himself the party cleric healed him and found that they had all been tortured over and over until they recanted their belief in Herineous. They were broken in body, mind and spirit.
We took his weapons away and continued on the cleric eventually got away from us and jumped into a chasm to his death. Our cleric who serves Herineous was very upset.
We got into a battle with the clerics of Hextra and all but two were slain. The other two were taken prisoner. Before we could discuss what to do as a party one of the players gave his word that if they cooperated they would be spared.
This of course caused a huge out cry form the player playing the cleric as well as from a few of us who felt that he didn't have the right to speak for all of us. While we argued what to do the cleric went over to them and asked they why they served an evil god were they coerced into it. He offered them the chance to come back into the light.
They refused they were very proud of the god they serve so the party cleric killed them.
The DM supported the player saying in no way did he violated his lawful good alignment. That as a good character he stopped an evil and as a cleric of a good god he followed his code and the law that allows him to act as judge, jury and executioner.
Some of the players disagreed and called it murder and dishonorable. It has changed the way the cleric gets treated by some of them.
This sounds very Judeo-Christian in thinking. You are working in a medievil setting, so Judeo-Christian was the primary religion, especially in Europe during the medievil period.
However, D&D, religion-wise, seems more like classical Europe with pantheons of gods. The concept of good and evil was not so clearly defined in the classical period. Essentially there were no good nor evil gods, there were just gods, and man was incapable of decyphering their intent - gods are beyond reason. So issues of good and evil did not really pertain to the gods. Every god had aspects that were good and evil, and worshippers of any god weren't good or evil based on the god worshipped, rather they're individual acts as humans could only be measured as such.
Just this last Sunday another issue like this raised its head. We were in the poorer area near the docks. We robbed by a bunch of hoodlum kids. My sorcerer cast web on the little miscreants to stop them from fleeing. Two city guard came up and start asking questions. One of them was quite rude and nasty to my sorcerer who was wearing the emblem of one of the most powerful magical guilds in the city. I am also of noble blood. Quite put out over this treatment I cast dominate on the one guard and when the other guard tried to flee I cast baleful polymorph turning him into a dog.
I was with two of the other party members and instead of staying with me while I questioned the dominated guard they took off saying that they didn't want to be involved.
It turned out that they were not city guard but impersonating them they were part of a criminal ring. Which was something I had suspected because otherwise they would never have talked to my sorcerers in the fashion that they did.
I retrieved all of our stolen goods and turned the two into the guards received a nice bonus which I didn't share because after all they left and didn't earn it.
I was really pissed that they left me and I said so thanking rather sarcastically for watching my back. They in turn got angry saying that what did I expect them to do that I had attacked and cast spells on the city guard for no other reason then the fact that I was arrogant. That I put them in danger of being arrested and that I endangered the party with my reckless behavior.
I argued back that it made perfect role playing sense that my character would not allow herself to be talked to that way and that I had every reason to be suspicious of them and that following the rules as the DM laid down at the start as a noble I would not have been censored for what I did.
At this point the DM backed me up saying that she had the guards mouth off to me as a clue that something was hinky and that I had acted totally in character and I was right that even if they had been city guards because of the way they talked to me they would have been in trouble.
In these discussions/arguments one things seems to be the cause of it all and that is the players who have the most issue seems not to be able to let go of their modern ethics. Killing unarmed prisoners is murder under any set of rules. Casting dominate on anyone is an evil act. Getting thrown in the stocks for calling a noble a greedy bloodsucker even if its true was wrong.
I am not saying we are not having fun and that we want the game to end or those players to quit. Sure it would be nice if they got on board with the rest of us so we could avoid these arguments when they come up. But for the most part we enjoy the game.
I am just curious if other groups have had this kind of issue. Also how you handle modern ethics VS more medieval ethics in your games?
It seems that despite your and your DM's understanding of law, and right and wrong in a medievil world, apparently the other players don't really understand. So perhaps the DM needs to lay out some general concepts of what is right and wrong - that the other players don't seem to be understanding. The DM needs to make it more clear what is considered right and wrong, as actions that the PCs can become involved with. That, to me seems to be the main problem here.
That said, if the players who are concerned can put these opinions as roleplaying considerations of the characters having a conflict with what is right and wrong - that would a good thing. It's very common that characters should not always get along. The players not getting along is a problem, but as a GM, I'd suggest the players put their feelings about what your character is doing, as roleplaying opportunities, and not out of game arguments. In roleplaying, conflict is good, even between party members. It makes it more real.
It also might be a problem you will not be able to fix, since those concerned players measure everything in current (2011) sensibilities, and cannot seem to eschew that for what might have been counter sensibilities in a medievil age. To many people the precepts of right and wrong are inviolate - the same across the ages. And anyone with any history knowledge, knows this not to be true. But some people cannot be convinced of anything. So while I sympathize - depending on the individuals, you may not be able to fix the problem.
As an aside, on another forum (which will not be mentioned) where there is a definite anti-Pathfinder vein among many of its members, I noticed a long 'hate thread' regarding Golarian's use of slaves, where noble PCs could actually own slaves was cause for the long derisive thread. I'm mentioning this, because there are many, many people, who would probably have a problem with what your character did in game, because they too cannot separate modern sensibilities to those of previous times.
They couldn't get over it, I don't know if your concerned players can get over it either. I doubt you'll be able to convince them otherwise.