imurphy943
First Post
I see your point. Personally, I don't even consider weapon speed tables- I just use roll d6 for each side. I would like to try weapon vs. AC though.But we also had to keep another reference sheet within reach for weapon speed, and a sheet for to-hit tables, and one for piercing/slashing/bludgeoning. In 1E we looked stuff up in the books all the time.
In a game that doesn't track the difference between getting whacked with a club and stabbed with a spear, or between spending two weeks sleeping rough in ditches and eating old uncooked iron rations vs getting bed rest and plentiful hot food as they impact fighting ability: What is to be gained by differeantiating between a epee and a rapier? Or a medieval archers short sowrd and a roman legionairres gladius? (And are we talking about the bronze gladius or the steel gladius? And the classic leaf bladed pattern, the middle pattern or the gladius hispanica?)
I think on the whole it would be better for the weapons system to provide a few iconic types of weapons (Short sword, long sword, great sword, spear, bow, club, etc) which can then be expanded upon with a modular system of attributes. The attributes can then illustrated with specific real world examples.
EG: We take a long sword and apply a "Fencing weapon" mod to it, it now has reduced weapon speed, but is less effective vs heavy armour. We call it a Rapier. You can also apply the "No edge, sharp tip" mod and it becomes and epee and changes from a 19-20 crit range to a x3 crit. We give it a chisel tip to allow it to penetrate heavy armour and it becomes an exotic weapon for which we hold up the 'Estoc' as an example.
Personally, I'd hope that seeing all these swords listed would get people to learn the difference between them- and therefore an end to the aforementioned "ludicrous sword" art. There are other ways to do that though.
Your idea for representing these weapons works well within the current system, but it doesn't mean that anybody will know what these swords are- and that's pretty much what I do with unlisted weapons anyway. Personally, I'd like to do away with 'exotic weapons' which don't seem to make much sense.
If more swords were going to be included, it is true that most of them are too alike to justify including- the rapier and the court sword work as a good example.
However, I think that a reasonable amount of detail may be included in only 14 categories of sword:
Rapier
Rapier, Short
Chopping, Short (machete, butterfly sword)
Chopping, One-Handed (falchion, cutlass, falcata, itak, dao, kilij)
Chopping, Hand-and-a-half (falchion, dao, kampilan, dadao)
Slashing, Short (wakizashi, et all)
Slashing, One-Handed (katana, miao dao, sabre, scimitar)
Slashing, Hand-and-a-half (katana, miao dao)
Straight-edge, Piercing, Stout (Oakeshott's types XIa, XIV, XV, XVI, XXI, and XXII, Cinquedea)
Straight-edge, Hacking, One-Handed (early chinese jian, Oakeshott's X and XIII, executioner's sword)
Straight-edge, Piercing, One-Handed (jian, estoc, Oakeshott's XI, XVa, XIX, XXa)
Straight-edge, One-Handed (Oakeshott's Xa, XII, XIIIb, XVIII, jian)
Straight-edge, Piercing, Hand-and-a-half (Oakeshott's XVIa, XVII)
Straight-edge, Hand-and-a-half (Oakeshott's XIIa, XIIIa, XVIIIb, XX)
These can be easily statted as "Type A"-"Type N" (as of now, "Winesap's Typology of Swords In D&D). People who just care about getting a good weapon can just choose according to stats and have a general idea of the weapon's appearance.